Gk Termies Or Just Gk? - Warhammer 40K Fantasy
 

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  1. #1
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    Would you rather have:

    -A squad of 5 termies; 1 Brother Captain, 3 Termies and 1 w/ incinerator

    OR

    -1 Justicar and 8 GK with 10 points leftover?

    The way i see is, sure, for the GK squad, its quantity over quality. I mean its cool that you get 16 attacks strength 6 not even including the justicar, but the opponent still gets saves (cept justicar)

    But for Termies, its absolute that your gonna pierce their armour (cept for inv.) and its more affective than GK squad in assault in my opinion.

    But anyways, i still have 250 points leftover and i was wondering which one to get.


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  3. #2
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    what do you have so far on your list? all depends on that
    'It is better to die on your feet than to live on your knees'-Pancho Villa

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  4. #3
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    For a 2000 Point List, i have:

    HQ-
    Grandmaster
    Icon Of The Just
    Psycannon
    Meltabombs

    (x4) Termies; 1 w/ incinerator

    FAST ATTACK-
    Justicar w/ meltabombs
    (x9) Grey Knights; 2 w/ incinertor

    Justicar w/ meltabombs
    (x9) Grey Knights; 2 w/ incinertor

    Justicar w/ meltabombs
    (x9) Grey Knights; 2 w/ psycannon

    Thats all the GK infantry i have in the list.

  5. #4
    Member Howling Coyote's Avatar
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    I'd go for the terminators, as you can never have enough of deep striking Grey Knight units.
    "I'm always right. Except for the times I'm not."

  6. #5
    Member Brother Captain Shadow Dragon's Avatar
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    What is your full list at 2000pts? That will help some make there decision. Plus do you really need 3 fast attack GK squads? where is the info for the Justicar in those squads?

  7. #6
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    I'd go for Terminators. They are such a great unit, they go well practically anywhere. And they're so awesome if they Deep Strike well. Simple killers.

  8. #7
    Senior Member Squirrel's Avatar
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    Depends on who you're fighting -- Daemons, and powerarmored foes, Termies, horde armies or carapace armor, GKs.
    OMFG1337!!!!111one

  9. #8
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    and your grand master can't have meltabombs... terminators aint allowed em... spend an extra 20 points, mastercraft his force weapon and give him hammerhand

  10. #9
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    I would like to see the complete list, but if you are playing a well-rounded army, you need a bit of both...I would up the Retinue of Termies by 2, and give the rest to a unit of GK...an loose one of the DS units, you NEVER want to DS more troops than you have on the table...

    dpends on the rest of youre list, rather than buying more GK, a transport wouldnt hurt...thats what I do...maybe a Land Raider for the Termies and GM...
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  11. #10
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    I'd honestly contemplate an inquisitor and perhaps a callidus assasin or a bunch of death cultists.

    Note: I'm currently using 6 Death Cultists and en masse they carve a path of destruction through most solid elite units such as Chaos SM veterans.
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