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for example have forgeworld units(excluding superheavies) be allowed to be used without opponents permission?
all they need to do to allow flyers is give 1 to necrons then every race would have at least 1 and then they could make it a regular part of the game
flyers are very fun in my opinion(i have 2 and a friend has an anti air tank) and offer the greatest flexibility because of the ability to strike anywhere from any direction any weapon you can put on a flyer(almost) can destroy a vehicle from behind(when my vulture attacks your predator's back armor with 3 heavy bolter shots, 2 twin linked autocannon shots, and 6x hunterkillers you probably would scream cheese too ROFL)
flyers would make the game extremely realistic and adds a whole new dimension to the game(ie you have to worry about your tanks getting hit from behind) also the idea of a dogfight during a battle on the ground is awsome to picture in your head
other than that is the fun of air crew rescues so you dont lose your flyers points(2 pilots of vulture land 10' away from each other so an armored fist squad rolls up, a valkyrie rope drops a group of stormtroopers and they both guide the air crew to safety)
I think it would be cool to see integration of Forge World Models, but they would have to drop in price significantly before people really began to use them a whole lot. Personally I wouldn't mind some thunderhawks for my GK army, but the cost alone would set me back further then just building the army normally.
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yea but if it were to become a part of gamesworkshop it would start to be made in plastic a great example would be
the tau Piranha because that was a forgeworld model that gamesworkshop liked and decided to make in plastic and add to the tau codex(i hope i didnt get facts wrong)
I don't think it will happen because it would drastically change the nature of the game..
Warhammer is generally played at 1,000-2,000 points, making it a game about skirmishes, or pivotal points in a much larger battle. In really big games, it might be cool to whip out aircraft and other more involved stuff, which is why forgeworld exists, but making them legal without opponent's permission just distorts that character..
Flyers work in Epic.. The scale of 40k just doesn't lend itself to them unless you've got a massive gaming board, which some people have, sure, but then, they're probably the kind of people with friends who don't mind playing with flyers.
Besides, what would it change? Technically, everything has to be used with opponent's permission anyway.. If you're turn up at a game with Eldar, pull out 3 Wraithlords and your opponent says 'I'm not playing you with that', you can call them whiney, but you can't force them to do it.
yea im just hoping it does because gamesworkshop has taken things from forgeworld and taken them from forgeworld and added them to the codex and made them a regular part of the game(tau Piranha)
Well, it is kinda already, so I suppose it depends on what you mean by that really.Do you wish forgeworld would integrate into gamesworkshop?
From what i've gathered, forgeworld is used as a test bed for GW, or at least, thats what it was until GW stopped getting armorcast to make the resin models, and decided their own forgeworld sub company thing could do that job instead.
As for allowing things like flyers and superheavies in a standard 40k game, well, just wait a little while for apocalypse. Ork stompas, titans, fliers, superheavy tanks - they are all in there, as far as i've heard anyway.
So, at least rules wise, you will be getting a lot of what you want! Model wise, I think forgeworld stuff is generally going to remain the way it is. Occassionally, something might cross the boundary - like the baneblade, and the rumoured stompa.
Last edited by Cadaver Junkie; August 26th, 2007 at 14:54. Reason: trying to make my ramble make sense. Probably a waste of time...
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