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With apocalypse coming up, as well as more pressingly a tournament soon to hit where I am, I'm wondering what we marines should do to best account for large point games.
Concerns I'm viewing are...
* The ability of my enemy to buy more expensive upgrades that put his numerous troops on par with my marines.
* The ability of my enemy to field many more troops then I can handle.
The armies I'm almost certain of facing involve Speed Freaks, Dark Eldar, some flavors of chaos, necrons and a variety of other potential walk ons. The thought of facing down three dozen buggies, multiple monoliths and the as of yet unseen Dark Eldar, leaves me a bit concerned. Its a 'one army take alls' deal, as it should be.
My main questions for you folks aren't on specific army builds but rather on....
1.) What solutions do I have to the above mentioned worries.
2.) Should I field more tactical squads (my 1500 point army puts out 2-3 of them).
3.) Should I use more then one HQ?
My current plan revolves around a gropos force consisting of:
A reclusiarch chaplain led 10 man assault squad, two C&P plasma tac squads, a 7 man C&P melta squad on foot, a vindicator, an 8 man missile devestator squad , a predator and a land speeder tornado.
And then it gets kind of fuzzier. I've two drop pods, so I was considering a librarian led terminator drop behind enemy lines, with a venerable dread for assistance.
I was considering bringing in some pals from the ordo hereticus in the form of some sisters or an Inquisitor Lord.
I was additionally considering dropping the LST, and getting a bike squad (I have the eye to eye drawback), strapping homers to it, and using that to zot in a larger squad(s) of terminators, in addition to a dreadnought and podding tac-squad drop.
I know this is pretty over the place, but its really the first time I've had this many points to work with (or worry about).
I have 5 chaos lords, 5 daemon princes, and 5 sorcerers for my 10,000pt army. Just buy what you think is cool. I think characters and vehicals like dreadnoughts are espscially good. also, the vindicator will be great for clearing all those pesky troops. But mainly just get stuff you like and have fun. Its not about winning, its about fielding all you have and having fun... even if you get pulverized. Its not suposed to be ubber competative.:happy:
That is not dead which may eternal lie,
for in strange aeons even death may die.
The interesting thing about Apocolypse is that we can buy all of those really expensive things we always said "Hmmm, but that costs too much". You want your veteran squad with PF sarge, and everyone have terminator honors for mass CC killing power, get it. You want terminators out to wazoo, get em. You want dreads, yup, yup. All squads to have Land Raiders, if you have the money to get them go for it. Lets face it, in general 1500 points gets you half a company or less. Now is the time to kit out the entire 3rd company with Captain, Librarian, Chaplain, full command squads with toys, vet squad, termy squad (2), 6 Tac Squads with bonus, 2 Assault squads, 2 Dev Squads, that gets you 100 marines plus some extras and for bonus throw in 2 Vindicators, 2 Dreads, 4 Landspeeder Tornadoes, 2 Typhoons, and that thing that almost no one talks about, the Apothecary and Techmarine.
For Apoc, you can get Razorbacks for all squad except those that take LR's, Dread Squadrons, Full Land speeder squadrons.
When in doubt call in an ordnance strike.
I understand where you're coming from with apocalypse approaching, but I think that this gives you a unique solution. With these massive point games, it can help you to prepare a bit better, having that unit that's designed to take out specific enemies. There are also several key choices that can be used to tackle several different armies.
For instance, the 4 Heavy Bolter Devastator squad is great for tackling those low armour armies with high numbers, such as Orks, Eldar, Dark Eldar, and Imperial Guard. Taking two or three of these can help you make sure you're prepared to tackle them. For instance, it would be a good idea to focus all your heavy bolter squads on one Ork Mob at a time, ensuring that it gets annihilated or seriously damaged.
Second, Tactical Squads are great. With the high volume of low armour armies you seem to be facing, it'd be a good idea to take naked rapid fire squads, or just include a powerfist. This way, you're putting out massive amounts of fire each round that can guarantee some damage, this also saves you points to spend on elite units such as Dreadnoughts and Terminators.
Third, many common knowledge facts will still hold true in large point games as they do in smaller ones. Taking only two drop pods in a 10000 pt army will find those squad in them having little impact on the game. The enemy will most certainly wipe them when they come down, aiding your battle plans none. Redundancy is always a good thing, especially in very large games.