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I was playing a store based tourament some while ago and as i came across a Nid player. Things were going well as massed lasgun fire powered through tides of gaunts and rockets smashed against some warriors. As most of the little stuff was dead i turned my attention to the lone carnifex walking across the field. Despite best efforts it managed eat or scare off both of my platoons. no matter what i threw at it it just would not die!
I need some tips on how an infantry based IG army can counter monsterous creatures such as carnifexes.
Thanks in advance
I mean good tricks, not things like ''buy more lascannons'' and ''distract it by throwing a rock by it''
Proud commander of the Calamarian 81st'Hmmm..., I don't seem to have enough guns'
hmm sounds like some bad dice luck. when you say you threw every thing at it did you throw battle cannons, las cannons, and plasma guns at it. and if u threw these in large amounts and kept your distance from the carnifix u shouldnt have any trouble if u did do this then is must have came down to the luck of the dice
ah i didnt see the infantry based. in that case they may be tough but concentrated las cannons and plasma should do the trick. it also helps to have the las cannons in a heavy weapon platoon
Last edited by The Guardsmen; August 28th, 2007 at 21:56.
The real "trick", is avoiding the situation. You chose to shoot the little guys, giving the big guy the chance to rush in. If you killed the big guy, would the little ones have overrun you? Maybe, but not seeing the armies first hand, that is the judgment call you had to make.
After target selection, the only other discussion would be about deployment. If your army was in one clump in the middle, then you really have limited options. There are some threads that reference deployment styles for guard that should help you.
I'm finding my best success against fast armies is the strong flanks, empty middle deployment. I think it is called the sacrificial flank. Like the name implies, expect to los half you army. The upside is the total destruction of your opponenet.
Last edited by RecklessFable; August 28th, 2007 at 22:50.
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!
So when you say "infantry based guard" I'm assuming that even though you have mostly infantry, you have some kind of tank/sentinel squad to help your infantry pick the big targets right? If not, well it's pretty cheap to get a Leman Russ or Basilisk. If you want to go the other way and have your infantry hit the big stuff and your tanks hit the small stuff, you can go with a Hellhound.
when i play nids i just shoot my lascannons, missile launchers, sometimes autocannons, and plasma/melta guns at the big nasties(carnifex, hive tyrant, etc) and use all other weapons against the rest of the horde and it works out well
hellhounds are guards best friend against nids lol
Personally, I think you did the right thing by ignoring the carnifix in favour of the little bugs -in my experiance, its the small ones that do most of the damage to a guard army. (not talking about nidzilla armies, of course).
The thing with guard that you need to remember is that no matter how hard you try, how well you deploy and choose your fire, a competent opponent will most likely still manage to get something into hth with your guardsmen.
About 2/3 of my army is devoted towards long range death, and the rest are purely close assault. By close assault I do not actually mean hth, but assault weapons, eg: flamers, plasmaguns (not assault but good on the rapid fire), meltaguns. I also have a hth oriented command squad (go go gadget eviscerator!). My army is also 95 to 100% infantry, normally.
This is relevent, because even though you had killed all the small nasties, the carnifex needed to be dealt with. In case of beasts such as this, I tend to run a veteran squad with 3 plasmaguns, or two small grenadier squads with 2 plasmas and 2 meltas. I hide these guys till needed - don't want to lose them before they get their job done!
When their prime target comes close, I bring them out. And seeing as movement isn't a problem with assault weaponry, that big bug should be toast! A veteran squad with 3 plasmaguns should kill, lets see now, carry the one, divide by zero, add a singularity gravity constant: you should be able to kill 1.3 carnifex's in one round of shooting if the carni is toughness 6. And if its out in the open - which it should be (i'll get to this later). If it's toughness 7, its still 1.0 carnifex's a turn.
Have a backup of some kind also, like a lone plasmagun or two in case it does survive.
Then there's the problem of actually being able to target the beast. Likely, it has become a problem by already assaulting some poor squad of guardsmen, and you can't shoot at it whilst it is in combat. Here's the trick:
Your first task is to move all your other guardsmen slightly more than 6" away from the squad that is about to be assaulted. When the carnifex smashes into them, hopefully he will wipe your men out, or at least break them. If this happens, the carnifex/hive tyrant/genestealer brood/khornate berserkers will be out in the open, unable to massacre result their way into another of your squads. Then you can rapid fire the goodness out of 'em!
Its also better to take the initiative - if you want the carnifex to not get cover saves, its a good idea to try and feed him a squad where you want the assault to go down. Do this only if you think you can pull it off - there might still be shooty bugs around that could deal with your bait. Still, if you run a guardsmen squad towards the beast, and block his movement somewhat, he might have to assault it if he wants to move forwards. This will also help buy you time to get your vets/storm troopers into position for your next turn.
Wow, I wrote a lot. I hope it makes sense. And that it was helpful/useful. And not boring.
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
Only two kinds of nids exist: those who die with heavy bolters and those who die with ap2 weapons.
Missile launchers can be useful against other armies, but against nids they are the worst heavy weapon to choose. What you need is infantry squads with multi shot heavy weapons and zilla killer squads with plenty of melta\plasma. Then do as Cadaver Junkie said.
That in itself against any assault based army is a big no. Space your men out, if it looks like he's going to make your men run then kill all your men that are in B2B with the enemy. That way when your men run away he cannot massacre.
But the other thing you should have done is to leg it. Run squads in opposite directions, that way the big bugger has to choose who to kill, thus placing a larger gap between him and your men. They're not fast on their feet at all and it's perfectly feasible to distract the 180-200pt MC with a cheap 70pt Infantry unit while the rest of the army runs away.
... only triumph could turn pooing his pants into a good thing..
I realise that this wasn't the advice you were lookin for but:
If any big 'Bug' is getting in on a an IG army, you have not enough Plasma and Lascannons. Triple Lascannon squads will rock these big bugs, and Vet Squads with a Lascannon and Plasma squads mean they will never see CC with your guardsmen.
Demolishers are also nice with sponson Plasma Cannons and hull Lascannon.
IG eat big bugs for breakfast!
My son has a 'Zilla list that wins against everyone, but my IG list!!!
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil