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Alright, well this has been annoying me for the past couple of weeks. Do you arm your sergeant with a laspistol +ccw, or do you arm him with the lasgun/ another 2 handed weapon. Reason being inn a Tournament the rules for WYSIWYG is implemented. I know that you shouldn't even get guardsmen into ccw, and that now the sergeant is able to shoot up to 24" but i wanted to know how many people arm their sergeants with the lasgun.
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I just usually stick to a lasgun, because its just another shot, and with lasguns you want more of those. I like to keep my guardsman as far away from the enemy as possible, so the range is good.
However, if you are using a veteran sergeant for whatever reason (leadership, blah blah) i recommend just giving him a bolter, its really cheap and the improved strength and AP really help on occasion.
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I tend to give my sergents lasguns. in my opinion, vet sergents are a waste of time as one exrta S3 attack is not that much in CC. And +1 Ld can be afforded with the command squads (their there for a reason)
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the only reason i see arming a sergeant with a laspistol/ccw is to tell them apart from regular guardsmen(if you hate the sergeant without a helmet) but persionally i take a lasgun and convert it to be nothing like a lasgun(add boltgun mag and thin out barrel, bullpup style, ak style, ppsh, etc
I've tried using Sergeants in all 3 basic configurations and I found that with the laspistol/ccw or shotgun the impaired range isn't worth the benefits they supposedly give. The shotgun in particular has nor use in a basic infantry squad and the lasgun can do everything it can and more in such a squad. As for laspistol/ccws, I prefer my extra shot or two at I11 over a single CC attack or two.
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I give my sergeants lasguns. But I convert a just a little bit. First I take the chainsword arm and chop that sucker off so I can keep the chevrons on his arm. Then I chop the grip of a regular lasgun off and glue it to his hand. With a little putty, the chainsword grip and the lasgun grip are super similar. If I'm feeling lazy, I don't use putty. Anyway. For the other arm I take the arm from the mortar assistant from the heavy weapons sprue and carve out the mortar shell. Then you can glue whatever you want in there, or model it to look like he's pointing. I usually glue a knife in the hand so it looks like he's pointing something out with his knife for the rest of the squad. That way he can make the squad look cool and throw out another lasgun shot. Why do one when you can do both?
Last edited by SimulatedSnowman; August 29th, 2007 at 21:46.
Vet Sgt- Bolter
Guard Infantry should stay back and shoot. The Extra 24 inch shot is more valuable to guard. With a vet sgt, the bolter gives range and power.
i assume you're talking about stadard (probably cadian) guard. If so use this army style, then use the above info.
However, if you play the unstandard infiltrating/hardened fighters guard (tanith ghosts come to mind ), then you would want the laspistol, ccw, for the fact that you are far more likely to get into cc.
hope this helps
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