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As the title says i am having some troubles creating my space marine chapter army list. I have almost all the fluff written and will eventually post the fluff, but now to the problem. I really can't figure out what to do with the list. I can't decide if i want to go mech, shooty, assaulty or a podding army. So what do you guys think is the most effective type of marine list?? And is an assaulty list viable without using the blood angels codex. So which type of marine list do you suggest and which is most effective??!!
If you want a close combat army that won't let you down youll have to buy the Black Templar codex trust me you won't look back.
for a shooty use a fair amount of scouts with droppods to back them up for the hard yards
Drop pod army use the imperial fists their rules should be in the codex
or if you don't like them dark angels deathwing army
hope Iv'e been of help
I can be 2 things at once.
Gods gift to the world, and his biggest mistake
They're all effective if used correctly.
I'd say play a few game using the various compositions (proxy if you need to) and see how they work and which you prefer. Be a shame if you get a bunch of Rhinos and then decide you don't like playing mech.
Black Templar (3000)
Imperial Guard (1500 and growing)
There is a good tactica for drop pods in this forum that you can find here: http://www.librarium-online.com/foru...ad.php?t=81283 (Tactica: Drop Pods-)
Overall you want to do whatever is fun. I chose vanilla space marines because of their versatility so I could do whatever I want and not be limited to how I can play. One day you can make them assaulty, the next you can make them shooty, although mostly you'll probably make them do both if you are like me and like variety.
Another good assaulty chapter is the Space Wolves, (the only chapter to get a Lemun Russ Tank as well O.O), but you'll need their codex to play as them.
Last edited by Guthbrand; September 3rd, 2007 at 10:19.
Thanks for the help guys. I already have about 6000 pts. of Space Wolves and wanted to try a different marine army. I also want to only use the regular marine codex, no templar or dark angels for me.
Personally I went for all of the above - on of the nice things about Codex Marines are that you can vary your army type game to game without it having to rely on one forte, be it shooting or assaulting or a mix of the two.
I find nothing better than letting an oppoenent think he has gotten to know your list then turning it completly on its head for the next game.
Personally though, I think lots of the "basic marines" are a safe bet - Tactical squads, Devastators and Assault Squads. Throw in a Dreadnought and you have a good solid army that can adapt well to your opponent's army. Obviously you need an HQ choice, I would recommend either a Command Squad with whichever character takes your fancy (Captain for me, Rites of Battle has proved too useful in the past!) or a Chaplain to join your Assault Marines, or both.
It may be as vanilla as you can get, but that's the point, surely?
ok personally i like to have an equilibrate army... today i had a match against IG 1500pts, he used 2 leman's 1 basilisk, yarrik, 2 kaserkin units, sentinel and chimaera... i tended to destroy at first his lemans with my predator and, yes its true, a las cannon razorback... but to kill his yarrik and retinue... i had to deep strike my 6 grey knight termie... they owned them... so moral is... best thing is to have an equilibrate army cause u can divide the duties, where if u have only assault u tend to have problems with tanks... i.e. blood angels, their dread is uber in CC but a simple predator can destroy it with a 3+, but if u really are a slaughterer, and like blood, go for assault... cause shooty is that in CC they suck bad.... *look at tau*
"A Moment of Laxity spawns a Lifetime of Heresy...
Never Repent, Never Forgive"Warhammer 40k:Space Marines Army:
Dwarves Army (retired):
Includes the "White Dwarf"
Guardians of the Eastern Fringe: 1560pts
*shudders* marines aren't THAT bad!!*look at tau*
I just use the trait that allows the equipping of tactical squads with bolt pistols and cc weapons. Mount them in rhinos and give them support from assault squads.
That will make your army very assaulty but you will still be able to field some heavy support options for anti tank and such keeping your army a little more balanced.
Before you judge a man, walk a mile in his shoes. After that, who cares, your a mile away and you have his shoes!!
Chuck Norris invented water
Personally, I find that the more 'balanced' my Marines are, the better they do on the table.
If I go a bit 'combat crazy' and load up on assault marines, I may do ok against guard on a crowded table, but against nids or khorne or orks, I'm screwed.
If I go all shooty, I may beat the aforementioned armies, but guard or tau can out-shoot me and make me wish I hadn't bothered.
With an army that has a bit of both (ie: a largish assault squad and Lightning Clawed Master as CC units, a solid 4ML dev squad and a core of 2 large tactical squads), I will have a more interesting game, and have to think about what I'm doing, but should be able to deal with most threats as and when they come...
At the end of the day, it's all about experimentation.
I tried a mechanised marine force, a CC marine force, a drop pod force and all manner of crazy things before I settled on my current list. You will find that certain units work well for you consistantly, so you'll use them in every game. Others will be a bit more hit or miss, so you'll either get the hang of them, or drop them and try something else...
Just my 2¢ of course...
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