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Me and my friend play 1500pt games of 40k.
My army is:
3 leman russ
1 hell hound
1 squad of stormies (2 plasma guns)
a squad of veterans (3 meltas)
4 squads of guardsmen (4 GL 2 LC and 2 HB
His army is:
2 squads of FW
and a commander
Sorry its a bit rough, I'm not sure exactly what it is.
I'm all out of ideas how to destroy the hammerheads and broadsides before he destroys my tanks. I was thinking maybe more vet squads, I have actually found that plasma works alot better vs HH because you can normally only getting glancing hits anyway and its twice the shots. I've got some GKs painted, so I was wondering whether that would be good, because they wouldn't die to the burst cannons and if I armed the justicar with meltabombs I could destroy it in CC because a squad of 5 would have 16 attacks S6 + the meltabombs? thoughts?
I would make your vet Squads have a Lascannon and Plasma Gun or two. Remember Vet squads can infiltrate, so sometimes they get side shots by setting up in cover. Also, like you said if you want to DS against Tau, pick Plasma over Meltas. Meltas don't get to pen skimmers if they are moving 12" (which a good Tau player usually does), so I would rather have twice as many S7 shots vs half as many S8. They are also nice to kill Boradsides
Your buddies army is geared to kill tanks, so you make want to hide them for a turn or two until you can kill his Hammerheads and Broadsides.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Ah railguns... the scourge of the Leman Russ!
My mate fields a tau army, and those railguns cause me no end of trouble. The suggestion of a Lascannon in a Vet squad is good if they infiltrate in a good position, otherwise you might end up having to move them and not being able to fire. I used my vets with just plasmaguns (3 of them plus sarge with plasma pistol), and tried to get close enough to rapid fire those skimmers.
If he deploys it in the open stupidly, make sure you go first if you can see him with any lascannons - a penetrating hit is worth every chance!
Try a Basilisk or two. They have indirect fire and if you use two then putting on on both ends of a table they cover each others minimum fire distance. Plus any Tau play would not mind a larger table.
If you do things right people wont be sure if you have done anything at all.
Considering your list and his, deployment will probably play a huge part in your games. Dont bet on getting first turn as this could very well cost you the game, deploy behind area terrain so that you cant be shot, or at worst, limit the number of rail shots that might be able to target you and try to only ever present your front to the enemy.
Those three broadsides are potentially easy points for you if you equip your vets with 3 plasma's and deepstrike them. Maybe drop a regular squad in favour of a second suicide vet squad just to increase your chances of rolling for reserve. Those ten man squads with LC's aren't very cost effective and I'd seriously consider other weapon options such as Auto Cannons or Missile Launchers.
Basically you can make some slight changes to your config that will help some, but the key to beating the tau player will come from practice and the ability to create fire lanes as you want them to be as well as being able to force the opponent into them.
What Guardsmen dont want to hear...
"Ok boys, time to fix bayonets!"
i wonder why no one mentioned autocannons? because autocannons kill skimmers easially for some reason?
by the way i dont think you need any heavybolters against tau because they have such long range the only things it will be useful against is probably firewarriors and lasguns(if you get in range) can kill tau fairly well(9 lasgun shots ring out........4 firewarriors die)
I think this is one of the main areas which sustains my interest in Warhammer 40,000. The fact that players are forced to alter the way that they equip and deploy in the face of superior firepower is a fact of military life. Throughout real world history empires have been lost and won when people have developed new weapons or developed new ways to negate the effectiveness of old ones.
I would suggest that you need to increase your anti Hammerhead and Broadside thinking to make sure you can eliminate these weapons. Remember that the Hammerheads are extremely mobil while the team of three Broadsides must deploy in coherency and are quite slow. You should be able to avoid the Broadside simply by virtue of your deployment for a couple of turns each game.
Another thought is to drop the tanks and make his anti tank equipment less useful.
Yet anothe suggestion is that you consider ways to fight back against his Heavies. Can you place a tank so that it will draw his Heavies into the open when they attack it and you will then be able to pound them in the following turn and either revenge your fallen tank or annihilate them while they recharge for another blow...
Just a few ideas
Thinking about it...
1) Go to Forgeworld
2) Go to the Imperial Guard Tank Accessories bit
3) Buy 3 Annihilator Turrets.
4) Equip 3 Leman's with said Turrets, and give them lascannon hull weapons
5) Sit still and blast every lascannon you have at those pesky railguns!
oh sry i figured it was like a eldar skimmer with av 12