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Well, I got an idea- Guard Pirates in 40k! Of course, I'm not going with the look of 18th-century pirates- no, I'm going to give Vostroyans the Men-at-Arms round helmets instead of the fur hats. Now, the issue is the list. I want things that I can use to explain them being pirates. Here's what I've got:
Carapace armor- no pirate will die for the cause, they want to be protected
Conscripts- deck crew are cheap and numerous
Chem-Inhalers- they're pirates, why not be druggies... although I'm not too sure bout this one
That's all I've got. My idea is that I want a sort of cowardly army- few high Ld models, instead relying on Chem-Inhalers to stay in the thick of it. Or not, and have them be cowardly scum? I don't know.
All comments welcomed.
If you think Mathammer doesn't work and dice cannot be predicted, there's a whole field of mathematics called probability that would like to disagree.
When someone says "Pirates" in 40k, I think more of Rogue Traders, which are a bit different. From what I can tell in the novels, Rogue Traders (the one's that last) acquire a real plethora of cool gear and tend to have two extremes for crew. They have their elite companions, who have survived past their first few missions, then (if the ship and large enough and Trader powerful enough) they have a large number of greenhorns and crew.
You can put that into an army one of two ways. One is to use the "Last Chancers" who are all totally customizable and have beefy enough stats to make your elite crew (Shaeffer and Kage also make a good captain and lieutenant) . Then you have your regular guard and conscripts.
Option two would be to use Grenadiers and platoons.
Three, use an inquisition list. Use a kitted out inquisitor as your "Rogue Trader" and ISTs with allied guard. Shotguns are also more pirate-ish than hellguns, which ISTs can have.
As far as models, I'd go with the old Necromunda models and Catachens. Both have that ragtag look to them. Other options are to mix and match bits from different boxes (like Cadian and Men at arms).
Hope that helps.
1) I think Carapace armor would be like, the opposite of a pirate. Pirates don't wear armor, they rely on sneaky underhanded tactics and general all around meanness to win battles. Light Infantry or even Hardened/Jungle Fighters seems a little more fitting to me.
2) Conscripts is a good idea. Having a bunch of guys pressed into service and having to fight because they've got no choice fits into the fluff there well.
3) Chem-Inhalers would definitely be the lowlife way to go. Plus if you're gonna go with low ld all around, it's not a bad idea to make your list more competitive.
Overall, cool idea. Let us know how it turns out.
before alot of players shoot me, I'd even say warrior weapons. Fitting the role of you've got the majority of the guys charging at them with pistols and swords. While your sarges packin either a shotgun or a lasgun fitting the role of that guy pack the blunderbus. (Gotta love having watched Master and Commander so many times.)
Last but not least, I'd probably then throw in either veterans/ogryns/ratlings. Whatever fits your fancy there.
Sorry, I just realized I started making a naval force based upon 1800s instead of a pirate force.
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I agree that they shouldn't have the carapace armor, but the light infantry idea sounds good.
I never have been a big fan of chem inhalers, but in this instance I could see fluffwise why it would work.
I really like the rougue trader idea Dr. Paris came up with, and I see that as being the best idea so far as to how to layout your "pirate" army.
Battlesuits, putting the BS in BullS*%t.
Well i have to admit, crazy idea, but non the less a very unique way of making an army. I have to admit you should compose your army with Ogryns. Reason being, if you do make it look awesome, you convert Ogryns to look like the big bad guys or henchmen in the army. Think about it, an 18th centuary pirate would have basically mercenaries of all kinds, why not a few Ogryns here and there to add flavor.
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dude, pirates are lame, make 'em ninjas! they're way more ko0lz0rz!!!!1one!8X
I think it's a great idea matey!
Specialweapon-teams are a must. One huge, black and round bomb to be used as Demo-charge, then flamers for general chaos and mayheim.
Rum-bottles for Chem inhalers.
HI-tech Hooked hands for powerfists.
Your Heavy Weapon teams should be using bits from the Ork and Empire-ranges.
You also must use Commissars, no captain will have his crew run away without penalty, they should be equipped with nine-tailed whips.
You could also look at Cortex' chimera conversion. It's a mini-Gorgon and I think it would fit your theme just perfect.
And of course Sorrowsky is right regarding the Ogryns. Look at Painting Monkey's Ogres for inspiration.
I guess you know, but it's still worth mentioning Empire Militia. THey have all the funny hats a good crew ever will need
Sail Away HeZu. Ninjas cooler than pirates? Mowahaha maybe in lala-land. THey don't drink, they have no songs. THey disguise into minstrels and masseurs and sneak around at night. Aaarrhhh, son. They don't even have beard or eyepatches. Parots? Nothing but a sword, bombs that don't even explode (just smoke) and a tight black bodysuit.
A good Pirate on the other hand have bombs that really explode, the smokeeffect is gained from thir impressive pipes. THey have more clothes on them than a Ninja has in his wardrobe...and parrots, monkeys...Aarrrrhhhg
And god knnows what they get up to with each other during those months at sea after the parrots have perished due to overuse!
You make Frills sound negative? I don't understand...
I do, however, not think IG would make for a great Ninja-army... unless of course it would be inspired by the B-movies from the late eighties, where ninjas were but ablative wounds for the evil über-Ninja-master.
To make a cool Ninja-army I think it should be based on some other army..Pirates on the other hand...AAaahhrrr! IG all the way.