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Yes, they are despised by my battle brothers!
No, they bring the emperers wrath to our foes!
Do you agree with the above title.
I personally never take plamsa, partly because i roll a lot of 1s, second, because i play white scars, so if i fail that armour save, BAM, there goes the most expensive single troop in the game (at more than twice the price of a normal marine, plus my bikes have to take tank hunters or furious charge at +3 points, so they r even more expensive0
So, if the prospect of plasma guns/pistols/cannons scare you, then explain. if you live by plamsa, explain.
for my army, the cons outweigh the pros too much.
Note: I would never take plasma weapons ever, even in guard, the only exception is tau .
Last edited by JackBauer_24; September 8th, 2007 at 02:49. Reason: Typo
"Like frenzied beasts, they was. But I tell you, there was never a sweeter sound than the howls of the Wulfen that night."
Sgt. Pridman, veteran of the Tlax slaughter
Plasma all the way baby!
I must admit, plasmaguns are one of the saving graces of a good IG army. You can simply field so many of them!!
Look at it this way.
1) I deepstrike 4 meltaguns next to your marine squad, kill 4 max. Next turn, you kill me back/wipe me out.
End result? Maximum 4 marines dead. Or possibly a tank - but plasma is generally better even here, which i'll get to in a second. My guardsmen all dead.
2) I deepstrike 4 plasmaguns next to your marine squad, kill 8 max. Next turn, you still kill me back/wipe me out.
End result, I still lose all my guardsmen (either to my own weapons or yours), but I have potentially doubled the amount of kills I can dish out before that happens. Then there is always the chance that I killed so many marines that some of my guardsmen will (gosh, horror) survive your following turn!! Especially if I deep struck two officers with 4 plasmaguns each, and a couple of veteran squads with 3 plasmaguns each. Not that I would do such a thing. No, not at all...
And I can still deepstrike behind tanks for that lovely rear armour, 8 plasmagun shots to the rear of that predator of yours? Yes please
Or I could take 3 plasmaguns and a medic to decrease the chance of one frying himself.
Can't be bothered getting into the maths here, but I have before and it backs me up.
Now, sure, this is a very basic tacticia that fails to take into account many many things, however even in more complicated scenarios, I would still stand by plasma. It just has that lovely kick than can be so usefull from time to time. Besides, I tend to look at a target and think "its going to cost me this many MEN to take it out...worth it" instead of "its going to cost me this many SHOTS to take it out" - and this kind of thinking has won me many many games.
In your situation, however, I would also not take plasmaguns - too risky, I agree. I'd take flamers instead! ...I would still give plasma to the standard guys.
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
I'm just a fan of putting plasma in Dev and Assault Squads, getting big hits. Yeah, it's a risk, and I haven't run any numbers (although it would be interesting to see #'s for each plasma weapon...). I try not to stress out about the rolls, but I don't have the same concerns as you with quite as expensive units.
I love Plasma!
It isn't of course perfect, as you can overheat but the risk is definatly worth it. Two S7 AP2 shots for a measly point amount.......
........besides overheating is part of the fun!!
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I'd like them more if they were ever in range to hit anything.
Black Templar (3000)
Imperial Guard (1500 and growing)
You seem to be outnumbered. Admit defeat to my plasma goodness.
I'm a plasnut and take as many cannons as possible. I like taking risks, unless it is on my dread. Then you take risks for even challenging me.
Sleeping, not dead.
Removed by the moderators.
I use the two standard plasma pistols in my assault squads and sometimes a plasma cannon in a few stationary tac squads with great effect. They have blown up e few times, but generally they do way more harm to my opponent than me.
Tau plasma rocks. Yes its one less str and same ap but it still wounds on 2+ against MEQs. And on crisis suits I can make my full moves and fire the full range. :party:
Anyway, back on topic. The only place I don't use plasma is on HQ types or seargents.
Sure plasma is a risk, but i find it worth it
I like giving them to normal marines and ISTs
I think you should just take flamers or meltas, I agree that bikes are just too expensive to get themselves killed by their own guns
The only time i'd take plasma on bikes is if my ravenwing apothecary is with them, but you can't have one of those so i say stay away from it
But, if you take a dev squad or something for fire support, go for it
PS deathwing cost more than scars bikers
I think that plasma guns in SM armies fill (almost) the same role as plasma in IG armies. It allows you to take a good high strength, armor piercing weapon in your regular squads without having to spend the points on a heavy weapon. It'd be great if you could take a lascannon as a rapid fire weapon, but since that would be ridiculously broken and most certainly expensive as all get out, you can take plasma instead. It allows for your regular squads to diversify a bit.
I never felt all that concerned about taking plasma in my SM army. As Cadaver Junkie stated, the gains outweigh the risks in either IG or SM armies.
if you could give firewarriors plasma it would be comparable, but since you can only give battlesuits a plasma rifle that can't overheat it don't matta.
Plasma is real useful for IG to hit good armor save enemies (marines).
I agree tho, I would tend to lean away from plasma for marines.