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I am going to play the guard paratroopers (Harakoni warhawks to be specific) and I just have a few questions. Are the drop troopers a good army, what are some of the common tactics, and how does it fare against,chaos, necrons, space marines, and eldar (which are the most common armies i see).
That's right, llamas can parachute.
Based solely on what I have heard, IG Drop Troops armies are one of the more competitive variations on IG tactics. I myself have never fielded an all drop trooper list, but I would assume the strengths would be that you're more mobile than anything, since you can place your models wherever you want. Plus deep striking sentinels with Multi-Meltas is about as anti-armor as it gets. Also, I'd imagine it'd be fairly intimidating to have a battle plan set up, and then watching as your opponent doesn't deploy anyone for deployment.
Some of the downsides I could see are that, barring lucky rolls, you'll be deploying your army piecemeal. This is cool fluff wise, thinking of single units trapped behind enemy lines holding on for reinforcements, but in game terms, this is really bad for the IG. You can't have squads supporting each other with lots of firepower because your heavy weapons can't fire on the turn when they land, so you'd have to wait an entire turn before bringing line squad weapons to bear.
Anyway. I suppose I'm just guessing at strengths and weaknesses since I've never played or played against an all drop army. In any case, good luck with your army. Post a list when you think it up.
Go for it man! I am in the prosess of finalising plans for my own drop-troop force (including deepstriking grey knights).
There are tonnes of lists and drop-troop tactics on this site alone, if you havn't already done so I recommend a broad search, you never know what you will turn up!
So, yea all the way man.
Well, first things first http://www.librarium-online.com/foru...ad.php?t=81550 (A Doctrine too Far - IG drop troops) the drop-troops tactica, courtesy of Cheredanine.
Second things second, drop-troops are fun and, if you like rolling LOTS of dice in your shooting phase, effectivley deploying within rapid-fire range is nice. Unfortunately, our beloved heavy weapons operate at limited effectiveness.
Third things third, dont worry about being overly dispersed (well, do worry, but not too much), since platoons get rolled for collectively rather than by squad, if you concentrate their drop in one space with any luck you will be able to do some serious damage. And if multiple platoons turn up at once, be happy.
Fourth things somewhere, improved comms are your friend, grab a couple of sentinels and pay those points for them.
Fifth things over there. Fear the Ordinance.
Be warned however, you will lose most of your first few battles, it takes a while to get the hang of drop-troops, especially if you are used to static guard. But damn they are fun (and fluffier than a teddy bear factory).
Oh, and learn some quotes from Starship Troopers....especially if you ever go up aginst 'Nids.
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940
I usually take the following doctrines:
Close Order Drill
I use the drop troops for one minimum platoon of 25 men with 6 special weapons no heavy weapons and drop it along with 3 heavy flamer hardened fighters sentinels. This makes for a great thrusting force to take and hold objectives without sacrificing my static fire base.
What do you call a lasgun with a laser sight?
i am not doing elyisians ( too expensive) even though it would be awesome.
That's right, llamas can parachute.
if you make them a parachuting army, just add backpacks on the base with wires coming out of it (to simulate a discarded parachutepack).
either way, the FW models are a good place for ideas.
I've been using drop troops with mixed results.
I find that certain missions demand dropping while others demand static line.
(can someone please direct me to the rules for dropping platoons. My gaming store for some reason wants me to drop individual squads seperately...? Now, I've read on the forums that entire platoons drop at once, b ut where does it state that EXACTLY so I can reference it to my fellow players.)
Dropping is fun and can be a real game winner. I dropped in a take & hold and it worked wonders. An entire platoon rapid fired and repelled the oncoming hordes...it was juicy.
Of course, that was a drop against a Grot army. Try that tactic against MEQs and splat-o-rama - you're very DEAD.
Is it safe to say that dropping works better against some armies versus others? I say yes.
Lastly, when dropping, you WILL be faced with tough but fun choices. For example, when your opponent has a line of MEQs staring at an objective, and he' got a nice mix of heavy weapons sitting back in his line, where do you drop?
Often times your drop zones are VERY limited, especially if you have a savvy opponent who knows how to place well.
I recently had a situation where I wanted to drop a suicide vet squad and the way my opponent placed made it VERY difficult indeed. I mean, I got a few meltas off, and next round they were obliterated. OK, suicide squad, but still, the point is sometimes yopu think you have carte blanche to drop just about anywhere, but as the battle wanes you'll discover your dropping zones to be VERY limited.
Just some pennies.
i think droptroops are a pretty cool way to use IG, i've never seen it done but i'm sure it's effective!