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Alright I'm at a midpoint. I really like the guard and I'm stuck between two worlds. Either the Death Korps of Krieg or the Vostroyan First Born. I like both the models sets except I have little problems with both of them but end the end it adds up to questions so here I go.
How hard is converting and modeling pewter? I noticed the Vostro models don't have a lot of the options you have to take such as the Autocannon or Missile Launcher or MeltaGun. Sadly I know I'm going to use at least one of these So exactly how difficult could it be for a novice converter to set these up?
How many people do you see with each? I know this is going to be slim because its just one section of one army but how many people would you expect to see with each. Krieg seems to be the hot new thing but Vostro seems to be a cheaper choice so I'm at a loss.
How badly do the doctrines get in the way? With Vostro they have 5 doctrines and I don't feel nearly as bad just playing around and coming up with my own regiment but, Krieg has 6 which to throw one away just irritates me in the slightest. So how bad are their doctrines really?
I hope I didn't annoy anyone with large blocks or any of that but some help would be REALLY appreciated. I know no one can make my mind up for me just give me some advice on these choices. Also any other advice on either side as for modeling or rules please feel free to hand me some pointers. I'm really excited to join the guard!
Well, I wondered pretty much the same thing; Krieg or Vostroya.
Pewter in general is pretty hard to convert although for those conversions you're looking for it's fairly easy.
-Meltagun; take a flamer, cut of the barrel & replace with melta barrel
-Autocannon; take a Lascannonteam gunner and stick him behind the cannon.
-Missile launcher; I believe you could make it work with the Heavy bolter team and swapping the Bolter for the Missile launcher.
I think those are fairly easy conversions.
Well; I have yet to see any of those armies. Never seen Vostroyans in action, nor did I see Krieg in action.
As for doctrines; yes Krieg has 6 but is it really worth it? Sure; every doctrine allowed is nice, but you're paying for it. Diehards, & Iron Discipline keeps your men standing longer, Hardended fighters improves their Close combat (which in general, Guard shouldnt even do). Stormtroopers can be nice with improved BS and a better save. Heavy weapon teams... what's not to like about bigger guns. And rough riders; they're a bit so-so. At least in my opinion. Fast moving close combat models. Hunting lances are a nice contributing to the lower strength of general guardsmen, but do remember they fall just as fast.
As for the Vostroyan doctrines; Carapace armor makes everything have 4+ save, thus less chance of your squads moving out due to losses. A standard marine bolter still is AP5 which would kill anything but stormtroopers in your Krieg army. And given the bolter is the weapon of a more commonly used army... Sharpshooters; rerolling 1's is a nice feat, how many 1's would you roll. However, if you're on a roll (no pun intended) then the reroll might come in handy. Special weapons & Heavy weapons; pretty much what I said about Krieg; what;'s not to like about big guns. And not to forget the occaisional snipers from the special weapons. They're limited in fielding but they'll pay of I think. And hardended veterans; meh.. .like Krieg; Guard shouldn't go hand to hand
If you're going for lots of doctrines; go Cadian they have 7
I would take in consideration Krieg loses the battle for availability and cost (at least for my part).
Forgeworld isn't around the corner so to say so it would mean ordering regularly to have steady guard army. And given the prices that come with it... with a Vostroyan army you could buy something whenever you're in town an decide to pop in a GW store.
I decided to go Vostroyan in the end. Availability and price where a big factor in this because I do like the look of the Krieg models. But spending about double the amount that GW charges me for metal figures, for a model made out of resin. Oh and don't forget that you need loads. At least 40 men + Chimera for a playable IG army. (25 for your platoon, 10 for an armored fist and 5 as command. If you don't want Chimera's then it'll be 55 men.
Vostroyans are all metal so if you want to paint 100 metal troops than ... be my guest. Me, well I am a little lazy so I would go with resin Krieg. They are more expensive, but a little more fluffy and in my opinion look a little better.
on the conversions, GW has done almost all of them:
Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
Voor alle nederlanders:
The Dutch Legion
I was wondering more on models than fluff.
Krieg has some REALLY cool models but getting them all the way here in the use will be VERY pricey.
Sense the Vostro models aren't that hard to convert and that way I can play with the doctrines without feeling bad for dropping one.
Thanks for the advice guys, I'm sure I will post a list soon so here goes nothing.
Drag queen of LO... HAETRS GONNA HAET!
Savlar (6k), Executioners (full company!), Farsight (500 points), Warriors of Chaos (6k), Dark Elves Cult Of Pleasure (4k), Nomads/Caledonians/ISS (infinity), Clan Wolf (BT)
I myself struggled with these options also. I finally decided on Vostroyan due to the cost and availability of the Death Korps.
Another great conversion for Vostroyans is the roughriders, check the link below:
If your heart is set on Death Korps, you could always by the Steel Legion and convert them. After all they are the original Death Korps anyways. You could buy on pakage of the regular DK troops and make molds using epoxy and then when it dries you could cast the molds out of green stuff. Like casts of the heads, backpacks and weapons.