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Just a curiosity and thought here for discussion...
Does it make sense, looking at the way IG plays in games overall, to kit out CS's and Characrters with armory items and upgrades?
What I mean is, as guardsmen, would the points be better spent overall on making an army as IG was intended to be - GUNS and MEN. (?)
Why use (waste?) points on things like: refractor fields, power weapons, power fists, etc.?
I've noticed, invariably, that whenever I engage in a close fight that I am usually overrun. Not all the time, but most often.
Based on statistics and averages, why uprgade?
In some instances, I see how it makes sense - Honorifica for JO, Improved Comms for dropping, etc.
But in basic line infantry, in terms of point allocation, wouldn't it make more sense to conserve points to make a guard army more...guardy?
How Ig was intended? the IG was intended to be a playable representation of normal humans fighting for the empire. it can be played many ways, as elites with body armour or flakmeat.
Necrons is intended to be played a specific way, not IG. You can't play necrons any different, it's always gonna be a load of tincans walking (slowly) towards their enemy.
And from a fluff point of view: there are many different IG armies, heavily armoured stormtroopers vs ligthly equiped and untrained levies
So i really disagree with your statement about a true IG force
Add to that fluff purposes, the fact many of us dont play to win and that the power fist equipped cadian lieutenant with the helmet looks really damn cool.
There are many ways to do it. And I have an ingrained distrust of probability mathematics anyway, I KNOW what my luck is like, and its the sort of luck that necessitates spending those points on sharpshooters. Trust me.
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940
Admittedly, I like the cheap Power Weapons, but that aside, yeah, most of my points are allocated to men and guns. And Ordnance :party: (erm, I mean tanks!)
On the other hand, I've seen some successful Carapace armies, a doctrine that adds to the point count very quickly, so they are limited in numbers whilst still pumping the Ordnance and other Guard related guns (and plasma pistols/guns galore >_<)Sounds like you need Die Hards But really, you want them to 'reliably' break, so you aren't protecting enemy units via Locked staus in HTH. Speedbump, break, shoot. Although, I used Die Hards alot, and it was great to see Chaos run away from Guard, otherwise they'd be caught all day butchering a few Men in HTH and doing little elseOriginally Posted by WolfsheimAgreed. Always wanted that model.....Originally Posted by Beardy-Weirdy
*updates Christmas list...* 8X
LO RULESOriginally Posted by Jaffar_Hasad
I find that discussions on whether to upgrade IG follows similar discussions to upgrade troops in general. This is most keen in Nid Gaunt armies where a point or three per model really adds to the cost.
For me, it comes down to a determination whether the extra points significantly changes my priority. If a model costs one point and an upgrade costs one point, the cost doubles and effectively halves the number of models you can afford. If that upgrade doubles the effectiveness, then get it, if not, consider not getting it.
This is why you see SM (I know this is the guard forum) armies with cheap masters for the LD upgrade armed with a bolter. The increase in leadership makes up for the cost. Improved Comms may do this for a drop IG army.
When in doubt call in an ordnance strike.
I usually spend a lot of points on upgrades and doctrines even though most people tell you not to. I was never a man who liked light infantry or sending men into combat with gear that is second to best. I perfer to go in with heavy infantry but thats just me. When concerning upgrades with the CS it is a good idea to have a power weapon just because it gives you a slightly better chance to kill off more enemies. And I would get anything that can improve the leadership of all your troops so a master-vox or iron discipline are some good choices that a lot of people choose. And as Hezu said before the Imperial Guard can be played in many different ways unlike the Necrons.
Although I can see where you got the original statement about how IG is "intended" to be played, because unlike lots of other armies we can't just sink 400 points into a 5-man squad and have them pwn everything on the table.
But that doesn't mean IG commanders can't take sweet wargear, have individual personalities and playstyles, or burn a few points on bionics... just because it's funny. The big difference between IG and other armies is that our squads are much more scaled down in terms of survivability and offensive ability, so you have to scale down the amount of wargear or upgrades you sink into them. The trick is to see how much you can tweak your individual army without burning illogical amounts of points.
Of course, an army with no upgrades whatsoever, just a bunch of platoons maxing out the heavy and special weapons would probably do okay. Might be a bit boring to play with. But this same statement can be applied to any other race in the universe, too.
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts