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Not your command squad because it should have a LD based role in your army. This would work with a platoon command squad though. Even better, get the Veterans doctrine (lets you get up to 3 veteran squads) and use them. Overall suicide squads are quite valid selections.
personally, id use my command squad for a vox network.
You might want to consider using a special weapons team or veteran squad as your "suicide squad", esp. a special weapons squad with three meltas.
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The drop troops doctrine is most frequently used for deep striking small squads of veterans, loaded for bear, as suicide units designed to inflict lots of pain against specific opposing units. Quite an effective tactic. However, if you intend on using drop troops more completely across your army the squad choices get a bit trickier and the tactics become far more involved for both the army creation process as well as for the act of playing the army.
If you are intending on using your HQ command platoon as a drop troops unit your best option is to field the command squad, two special weapons squads and possibly a squad of sentinels. The reason for this is that all parts of a single force organization slot deploy at the same time. I'm under the impression that this means that there is only one reserve roll each turn for each force organization slot as well. Any of the other rules vets out there feel free to comment as I'm not completely certain about this ruling and I don't have my 40k rule book at hand. Since the command platoon would have to be deployed during deployment, or held in reserves as a whole and deployed using the deep strike rules, it is best to have units that can fully take advantage of deep striking. Since heavy weapons squads do not benefit from deep striking nearly as well as special weapons squads, its better to take the latter and possibly supplement your heavy weapons options with a heavy weapons platoon instead of including heavy weapons squads in your command platoon.
If you are intending on using a command squad from an infantry platoon for drop troops also keep in mind that the minimum two infantry squads in the same force organizations slot also have to deploy at the same time as the command squad since they are part of the same force organization slot. This means that taking heavy weapons in the line squads that are going to deep strike suffer from the not being able to shoot the turn they enter play as they are considered as moving (falling from the sky tends to do that). I tend to take 2 infantry platoons in 2000 point games. One, a standard stand and shoot platoon filled with heavy weapons and deployed during the troops deployment portion of setup. The second infantry platoon, usually gets loaded up with special weapons but no heavies and dropped with the hope of being in range for a round of rapid fire goodness against opposing infantry.
In 1000 or 1500 point games I prefer keeping my command squad on the table for leadership purposes. However, if I'm running a grenadiers force I will usually run 3 squads of grenadiers mounted in chimeras and 3 vet squads for fire support and I will deep strike my command platoon to create havoc in my opponents backfield.
All in all, drop troops is a great tool for IG commanders, but is a more advanced option than many of the standard IG stand and shoot forces.
What do you call a lasgun with a laser sight?
Right your command squad should be used as a leadership buff to the entire army, not a suicide squad. Lol what would your troops think if they just saw their commander go on a suicide mission. They would either follow or run away. In either case your army is destroyed.
Save that for veterans, and platoon leaders.
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or you can use the last chancers: that's a lot of demo charges and / or plasma and / or melta's!
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