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What are the use of these guys? Are they more than just 15 points? Can they take a wound away that is brought upon your HQ?? Thanks in advance
not sure... i think they need some war gear for that, the apothecary's only equipment
What doesn't kill you, cripples you for life
Whoever invented the Rubix Cube had a sick and twisted sense of humor
I will not eat oysters, i want my food dead, not sick, not wounded, dead.
tehy allow you to reroll 1 failed armour save per turn, if you get narthecium which is around 15 points and they can use the reductor to get you more vp, and they have acess to the armoury
Veni Vidi Variant
I came, I saw, I got a different type of Leman Russ.
The spikey ones go faster.
98% of the teen population has smoked weed, the other 2% went straight to crack.
Saga of the Ages. Click it.
Rules for grenades are on page 72 of the rulebook.
Apothecary's are great. Especially if your playing a deathwing army. Stick one of those in your command squad and if (when) it saves just one terminator it'll easily make it's points back!
hell yea they are more than 15 points