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I'm a bit confused on heavy weapon platoons: they consist of a HQ and 1 to 3 squads of mortar/fire-support/anti-tank, right?
So where do the tanks figure in this? Are they heavy support as well (which would seem logical) or do I simply add them to the army, without any HQ?
And if my main command squad has two squads of anti-tank assigned to it, they are not "heavy support" so I don't need to "buy" them back if I use doctrines, correct?
Background: In the previous century I bought a handful of Tallarn IG troops. Recently I decided to repaint them and now I'm kinda considering to start to play the game. I got the 4th ed codex and I am trying to figuring out what I'm gonna need to ebay/order online to get something resembling a playable army.
Totally different question: can veterans in my main command squad wield powerweapons? They have access to the IG armoury, but powerweapons are limited to officers, priests and some sergeants. Is there a loophole?
yeah, Heavy Weapons platoons consist of a HQ and 1-3 Support squad of those mentioned. So you'd probably have a Junior Officer and his 4 guardsman, 2 anti tank squads and a fire support squad for instance (plus, don't forget your junior command can also have a heavy weapon). In the same way as an infantry platoon needs a command, the heavy weapon platoons do to (sub commands if you will)
Tanks are also Heavy slots yes.
You can indeed choose anti tank/mortar/fire support for your main HQ, and these don't need to be 'bought' back using doctrines.
Regarding hte last question - I'm not too sure - I don't think they can, but my codex is downstairs, so hopefully someone else can answer! (and pick me up on anything I've said wrong).
Also - as a tallarn chap, but sound like your getting back into it, Forgeworld (www.forgeworld.com) have some fantastic tallarn models.
- A HQ is a Command Platoon, consisting of a Command Squad with 0-5 Support Squads.
- A Heavy Weapon Platoon consists of a Command Squad with 1-3 Support Squads.
- A Command Squad is not a HQ choice, a Command Platoon however, is.
Only posting this to clear up the possible confusion.
Regarding the Power Weapons and Veteran question: I dont think they can take Power Weapons. It's likely to restrict the amount of power weapons. However I rarely play(and play against) guard so I dont really know.
Veterans in Command Squads cannot take power weapons.
Veni Vidi Variant
I came, I saw, I got a different type of Leman Russ.
The spikey ones go faster.
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Rules for grenades are on page 72 of the rulebook.
So I can have three (squads of) Lemann Russ Tanks in stead of three platoons of heavy support, and then I don't need junior officers or command squads [edit:] for them...
I really like the forgeworld models. I am getting my tank commanders and sentinels there for sure. Can anyone tell me what weapon that is on the Tallarn Sentinel? I don't recongnize it. Is it a multi-laser? But as much as I like the forgeworld models, I like the "old-school" metal heavy weapon squads better than the new "2 on a big base" resin models though.
To bad my veterans can't wield powerweapons. Grenades and normal cc weapons will have to do...
Last edited by DGWD; October 30th, 2007 at 17:19.
Basically, every platoon bar the Conscript platoon with is special needs a Command Squad leading the other squads in that Platoon.
Heavy support tanks such as the Leman Russ do not require any additional troops. When you take a single Leman Russ for example it requires one of the heavy support force organization slots in your list but doesn't require any further squads. You must still however fill the Command Platoon requirement as well as at least two troop force organization options. Take a look at some of the army lists entries for an idea on the basic layout of an IG army list.
What do you call a lasgun with a laser sight?