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Hey all, Grey knights are my top choice right now for my next army, and I've heard some good things, but 90% of the people I talked to said that they were an inferior army to all the others rules-wise and that Grey Knights can't beat any other army if the player is at least halfway decent, is this true? It doesn't seem so to me but I wanted to know what you all thought.
It is not true that a player can never beat another if they are halfway decent. That being said GKs have old rules that need to be updated to make them more competitive. Does this mean that they can't win? Heck no!
Sure, GKs are an army that requires more skill than regular marines. The benefit to Grey Knights is their tactical flexibility. Their storm bolters let them shoot on the move, which is a real gem. GKs shoot better than assault armies and assault better than shooty armies. The difficulty when using them is deciding where you should move your troops and deciding whether you should shoot or assault. Also, GKs have a lack of anti-tank options.
The models are great, and the background is very cool. On the field a nicely painted Daemonhunter army is a sight to see, and will bring people to the table.
I chose them because:
1) They have the most beautiful models (imo)
2) They have a huge set of options (They can ally with SM, IG, other Inquisition forces and they can induct SM or IG in addition to the wide range of possibilities they already have)
3) If you win, no one can call you cheesy 'cause DH are known to be "weak" (which imho doesn't apply, they are hard to play but not weak)
4) These points combined sounds a lot of fun for me (for the most fun for me is assembling, painting and staring at them which complements with point 1)
Question is, do you like the models? I would never buy an army (at ridiculous prices) if I would not like the models.
Until you finished the models, the new codex WILL be released already ... so then we will get a boost too (like atm the CSM) I think.
As the others have already said, GK's require a great deal of skill and finesse to perform at their best. So that's really the greatest roadblock to playing them.
Once you can get past your initial difficulties though... Well, let's see what you've got:
1> All the stats of other marines. Same basic Strength, Toughness, Initiative, BS, armour save, and so on.
2> More anti-personnel firepower than other Marines - You're just as effective at 24" as they are at 12" (Storm Bolters)... And you can still move and assault freely! Plus the Psycannon is a boosted Heavy Bolter that can fire on the move (though at 1/2 range)!
3> Higher WS, and a devastating basic troop weapon (NFW) that means you wound other Marines on a 2+ and instant kill anything weaker!!!
4> Built-in Psyker resistance, and even some insurance against long range shooting in the form of the Shrouding.
5> Fearless. Your boys will always be doing what you want, when you want.
6> Free Power Weapon in each squad.
7> Nearly infinite choices to supplement your forces. IG, WH, Inquisitors and Assassins, you name it, you've got it. (except allied Marines)
8> Psychology. Those who haven't faced GK's will often be unprepared for the threat GK's pose. Those who have faced them will know what to expect, but they'll still be somewhat intimidated. Even veterans who are used to them maintain a healthy respect for their power.
Now that's not to say they're invincible - they still die like Marines, and they do suffer in the Tankbusting department, but you can see for yourself that they've got a lot going for them.
The summaries thus far have been pretty good, but I did want to touch on the 'lack' of anti-armor options. While this is true of a Pure Grey Knight army to some extent (Dreadnoughts and, arguably, Land Raiders provide the only real tank-hunting platforms), if you're not opposed to using Inductees or Allies, this shortcoming pretty much evaporates. You can get IG Platoons, Armored Fist Squads, a Leman Russ, and Sentinels. That encompasses most of the popular IG options. You can also snag some Seraphim or other Sisters of Battle units for some faster tank-hunting as well. As we've said a number of times in the recent past here, Grey Knights are not designed as a stand-alone army. While you can certainly use them this way, understand that you're intentionally limiting yourself.
So, certainly you can win with a pure Grey Knight army, but you have a lot more tools if you're willing to use allies.
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