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Approve of Tau
Disapprove of Tau
I regularly play my bro which fields a fairly standard Tau army, usually consisting of a;
Tau commander with air burst and Bodyguard
Stealthsuits with Fusion blasters
It looks like a pretty ordinary army but it always seems to work for him and is starting to annoy me. Tau get all these xxxxx upgrades for their vehicles and special characters all for barely any points cost. but nevertheless i do manage to beat him xxxxonly with suicide squads, a russ, a bassie and luck. I would like to hear any tips people have to say on how they beat the Tau, as i xxxx like to beat the chap a bit more often. What is the best way too stop infiltrating Stealth suits? Or vehicles that ignore xxxx terrain? or that damned airburst?
please xxxxxme a hand and advise me how too beat the Tau.
Last edited by Cheredanine; November 1st, 2007 at 14:59.
I have never lost a game against Tau, this is because I play a list geared very much to denying the enemy areas of the battlefield (basically I cover every piece of the battlefield in firelanes and no matter where he goes he gets shot).
I do this by using no tanks (tau kill all tanks very quickly due to their "superior" weaponry) but instead getting 3 veteran squads (with camo), 2 minumum sized platoons (still alot of men at least in the tau players eyes), 3 roughrider squads (these are mainly distraction units not really intent on killing tau although they often bag an unwary stealth team or lone commander) and maxed out heavy weapon squads from the command HQ (I must also say that autocannons are a must against tau as they are the most effective weapon against skimmers in our arsenal although some lascannons are needed to touch those AV13 "Heavy Skimmers") and infiltrating most of the army using the light infantry doctrine. The tau player is then robbed of their chief advantage, manouevrabality, and I can pick away at his units at my leasure.
An alternative to this "camelionic light infantry army of death" would be the "drop troop army of death" (still no tanks). This involves getting 3 vet squads and as many platoons as you can cram in with a few sentinels (with autocannons I suggest, drop em behind a skimmer and unleash str 7 terror on their AV10 rears) and some special weapon squads for the odd instant kill on an IC. Just drop you whole army on top of him and watch him weep.No offense to him but his army isn't very good, punish him.Tau commander with air burst and Bodyguard
Stealthsuits with Fusion blasters
Lol, a commander with an AFP (air fragmentation projector). He must have tailored this list against guard cause AFP is useless against ever other army.
And Stealths with Fusions! HA!
And Broadsides but only 1 Hammerhead!
Punish this guy for this list!
(it's not that bad a list really, but I am very critical)You have 3 optionsWhat is the best way too stop infiltrating Stealth suits?
1. Don't give him anywhere to infiltrate too
2. Kill him
3. Don't give him a target
But most importantly don't let them distract you! The Stealths will not win the game for him unless you let them by drawing all you fire away from more important units.
Tau have plenty of weaknesses. The upgrades for their vehicles are not all that cheap and their basic troops cost more than your own. Their infantry can take Heavy Weapons either so don't fall into the trap of thinking that he can hurt you while you can't hurt him. Heavy Bolters and Autocannon which will both eat Tau Warriors at a rate of knots both have greater range that the Plasma Rifle sported by Tau Infantry.
The thought above with regard to leaving the tanks at home is a great tip for wasting the points your opponent invests in anti tank technology.
Personally, I like the drop troops army of death outlined above, gunline guard never seemed all that good a way to go up against tau, but unleashing rapid fire las-flavoured death does. And does very well I might add.
Veterans or stormtroopers with melta-weaponry are your friend when dropping, remember that - he certainly will, especially after you turn his hammerhead into a steaming puddle of slagged metal.
Oh, but be warned, your own casualties WILL be horrendous and both armies will likely have only one or two hundred points on the table at the end of it. So make sure you are the one with the two.
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940
Infiltrating, dropping armies mince them up nice. Some might even say that I've been known to enjoy it. I have nothing against the Tau, but I wouldn't play with them myself, too much shooting and running. I prefer to mash them up close, or to mash anyone up close.
Sigh, I should be an Ork.
I don't like Tau, and they have changed my style of play.
I use 3 infiltrating Vet Squads, usually with Missile launcher (it can instakill the chicken suits, and take down vehicles) and put some Plas guns in for support.
I've found indirect fire to help with the pesky Tau too. He wants to Jump-Shoot-Jump? ok. I'll hide behind cover and shoot him too. Mortars and Basilisks force them to come to you. Noone likes being pounded by guns out of sight, and most people try to get within the 36" min of indirect Bassie.
Allies with a squad of Seraphim with twin inferno pistols and an Eviscerator spell pain for Tau. or a Jumpy Cannoness with a Blessed Weapon and Cloak of St. Aspria for the 2+ save is mean on them too.
If you don't like allies, Rough Riders or Hellhounds might help.
Drop trooping in a few Sentinels is always good. I like the Autocannon sents for this, cheap, and with 2 shots, at least 1 should hit.
Platoons with Light Infantry (for infiltrate) can mess up Tau tactics as well.
Tau aren't the worst enemy we face, but they do require some different thinking. I can beat the local Tau players more often than not, it just takes some craftiness.
check out Farmpunk's blog:
the Back 40k
If this thread keeps getting refreshed because of votes in the poll as opposed to actual advice/etc. about Tau, I'm going to close the poll but leave the thread open. The poll itself serves little purpose, as it is, if the OP is looking for advice on playing Tau.
Well, chimeras are perfect for toasting FW heavy lists, the down side however is getting them there.
Since any good Tau player will only let you get glancing hits on their tanks, you can maximise this by using your normal AT weapons (meltas and lascannons) and going for his XV8s (instant kill) while your plasma guns go for a DS on the back of his hammerhead.
A perfect squad for this is 5 veteran guardsmen with 3 plasmaguns and the drop troops doctrine, pop them down behind a hammerhead. hopefully 6 shots, hitting on 3s, penetrating on 3s. giving 2-3 glancing hits which has a good chancing of busting that tank. And most likely making double their points back.
With the threat of 3 squads of plasmastriking vets, you could afford to take a leman russ, or 3. give them all smoke launchers, try to keep them hull down for a few turns, till your vets turn up, pop the hammerhead(s) and then you've got the battlecannons to clear up the rest
I hate to suggest this to guard players, but taking carapace armour vs Tau is a great idea! I means your troops are 50% less likely to die from their main guard killing weapons (BC and Pulse rifles). Meaning he'll have to waste submunitions (not shooting your tanks) or over kill with MP or plasma rifles. Either way, in this circumstance, its a great thing to do.
Can't think of much else atm, but i'l be back if I do!
i have never found tau as being much of a problem. I find that basalisks are nice because then they have no where to hide. Hell hounds also work nicely but hide them so that if you dont get first turn they dont get destroyed and they can move and fire which is always nice.
hope this helped
The most dangerous men in the world are the ones who have nothing to lose.