Traitors of Vraks - Warhammer 40K Fantasy

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  1. #1
    Member MeaMachina's Avatar
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    Jan 2006
    San Diego
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    Traitors of Vraks

    I've recently gotten my hands on a copy of Imperial Armor 5 and I'm looking to start a Traitors of Vraks army. I have traitors guard left over from my half completed, no longer valid , lost and the damned army. I'm wondering if anyone plays them or has any experience. Any common strategies or useful/useless unit advice. I can't afford to get everything from forgeworld so I'd like to get some ideas before I go into super-mega-crazy-conversions mode.

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  3. #2
    Paintwater cup != tea mug catbarf's Avatar
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    Dec 2006
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    Well, I've got the list and there's a few things that jump at me:

    1. Don't mix weapons in a squad. Give them all one gun or another.

    2. Heavy Stubber = useless. I mean, as a heavy weapon? Come on.

    3. Shotguns are better than LP+CCW on Vets due to higher BS.

    4. The Berserkers seem much more useful than normal Ogryns. They take damage at a much slower pace, and are thus more resistant to getting shot. However, you still need to be careful.

    5. Workers Rabble- leave them with LP+CCW, they're quite cheap for such a nasty unit.

    6. Give every sergeant a sniper rifle, demo charge, etc.- they're some right fun toys to have.

    Just my 2 cents.
    If you think Mathammer doesn't work and dice cannot be predicted, there's a whole field of mathematics called probability that would like to disagree.

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