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I've been designing a custom Inquisition army for a very long time, and I think I'm finally going to build it now... however, my plans call for no Sisters of Battle, mostly because I don't like the models. I'm not really building this army to be a tournament winner or anything, more of a for fun project that will hopefully end up looking awesome.
If you're wondering, the idea is that the Inquisitor is between extremely radical and chaos tainted, so I'm modeling the whole army sort of dark and shadowy-like... to give you an idea, the henchmen are very modified Ringwraith models.
So anyway, the question I want to ask is, how effective could a Witch Hunters army with no Sisters of Battle be? My troops and elites slots are pretty much going to be Inq. Stormtroopers and Grey Knights.
While I'm at it, here's what I'm thinking for the list:
- Inq. Lord + retinue
- 1 or 2 squads of GK's
- A few squads of Inq. Stormtroopers
- Two squads of 2-3 Penitent Engines
And maybe Lord Karamazov if I can make him fit with the theme well enough.
If I were to try an idea like this I would make sure that your Inq storm troopers were in transports that can possibly shield your Penitent Engines or atleast put a lot of AV targets on the field to split enemy fire.
I don't know if Grey Knights fit very well into a list with PEs. I suppose I would march them behind PEs and the stormtroopers using their stormbolters and then as mop up.
I would consider giving meltaguns to your stormstroopers because you are low on anti tank.
I would take a look at what you can induct/ally...not having the space maring or imperial guard codices(sp) myself.
Overall it looks like a fun list to play against with some wonderful models to paint. I would like to be there for the suspense of the shooting phases directly before your PEs charge if you play it like I am anticipating. Good Luck and try posting a solid list in the Army List forum!
While I know the Exorcist is not specifically stated in the codex to be a sister of battle unit, I think you would be betraying your own army background to include one. Given the background GK are also a bit dodgy. Ecclesiarchal units like PE's also don't fit all that well. Karamazov is a detailed special character, a hardline puritan, and would also not be appropriate. If you're going to do an army based on background then really think about what would be in such an army and don't just wodge in a grab bag of all sorts of things. I've seen 'background' army lists before that have such a disparate set of units that they suggest no theme or story at all.
As for Karamazov, I can't really get around that unless I make up some really good fluff. Probably won't use him.
I don't necessarily agree...
My main thought here would be the article on the GW website...in the article it shows possible alternate versions of each "character"...the in THAT case being that derivative chapters wouldn't have Belials, or Azraels, or Sammaels....but equivalents. Again with the GK's...the GK codex merely is a placeholder for whatever fluff you wish to prescribe as far as I'm concerned. As for the ecclesiarchy not being "evil-enough" for the theme, again I must respectfully disagree! People do weird stuff in the name of beliefs.
Your exorcist probably shouldn't be a fluff-equivalent either, for the aforementioned reason that it's kind of cheating your theme, but it's an opportunity for some sweet conversions.
In short I think the Inquisition is a pretty fine-line between good and evil anyway, so I'm down.
Ummm strategy-wise, I think there are some really strong possibilities for non-SoB inquisition. My list is a lot like what you're talking about, and it works really well thus far. I use Flagellants, but if you use more Engines then that would probably take their place. Only other thought is....The Immolator is a unique opportunity to get your GKs in PA across the board quicker. As for strategy, in terms of how my Knights and Engines/IST's work... the faster guys take the heat off somewhat by being a more imminent threat, and they generally buy time for my termies to footslog across the board (of course laying down psycannon fire all the while). I've found it to be effective.
IST's are just a great opportunity to throw a high ratio of BS4 special weapons on the board. The sisters are a better buy per model, with 1pt giving you PA and a Bolter, but there's a lot to be said for the fact that you can have a third of your models outfitted with special weapons if you so choose! I love IST's. definitely put 'em in a rhino though. Man, not to mention, people hate sinking fire into IST's when there are Engines, Exorcist, or some other big targets on the board!
I like the idea, and I'd love to see the ringwraith conversions!
De gustibus non est disputandum.
The Imperium Emporium: Jeb's Imperial Curiosities plog, starting with Grey Knights!
Whatever you come up with, make sure that it is "somewhat" legal and you do not have to ask for permission every time you bring your models to a legal venue.... And I mean codex-wise because no one can deny you a game based on something being not-fluffy as far as I know...
As mentioned above, you could use stats/rules for some unit, change it's name and modify the model to fit your needs, and it should be OK, as long as you keep everything in line with GW's WYSIWYG principle...
I almost never play with anyone outside my group of friends, anyway.Thanks. I'll be sure to post some photos once things get underway.Originally Posted by Fuhrik
I would just liek to inform you that Grey Knights can be chosen as troops choices. There are Grey Knights in every slot on the force org chart. Obviously if you are going to do this army you will be getting a codex if you dont have one.