Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I'm basically just seeking some direction...
I just entered a campaign at my local gaming store that is principally 500 and 1000 pt games... My regular group almost always plays 1500-2000, so I am really starting at ground zero here. I know 'nids, tau, chaos, marines, and guard are signed up...and I wouldn't be surprised if necrons showed up as well...so basically orks are the only guys I doubt will sign up...
The way the campaign is being run, I think we are able to change our lists between games, but I'm not positive...
So the question to the more experienced is.......
Are there any staples that I should really make sure I get in here?
Or if you'd rather...
What do you find to be the most effective unit?
LOL. Woe befalls the necron player stuck on 500pts.
I think the first question you should be asking is Sororitas or non-Sororitas?
And, is HQ + 2 troops still mandatory?
as far as I know it's regular rules...hq and 2 compulsory, but then, I've never played this small so I'm not sure...I thought I had heard that at 500 you weren't required to have an HQ? I'll get the details and post, but I put up some possible ideas in the army list section
I only ask because some campaigns have their own house rules especially local ones.
At 500pts, its really essential to get the most out of your troopers as much as possible.
Due to the small size of the game, a little will go a long way. What I suggest is probably, assuming you're using a regular FOC, a basic kit Palatine, bolter and Power Weapon, or a Dirt Cheap Canoness for the extra faith point. Then, from that point, just squeeze in all the Battle Sisters you can, maxing out on flamers as well.
In the small games range, the ability to Rapid Fire becomes HUGE! Smaller squad sizes and usually smaller forces all around means that greater rate of fire will often be king over power units. Keep this fundamental in mind.
Lastly, if playing just Battle Sisters (which is a good idea, thank you power armour), then try to squeeze in some Veteran Sister Superiors. Make a couple of Faith Points go off for some fun.
and when taking it up to 1000 the exorcist really is a must, it's one of the most evil things Witchhunters can field
Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
Voor alle nederlanders:
The Dutch Legion
Thanks for the responses!!
Unfortunately I am a little bit limited by my models...I only have 11 sisters (they're to be my next purchase), including a VS w/ PP/CCW, Heavy flamer, flamer, and Stormbolter.
I initially played DH, so I have a ton of IST's (like 40...w/ 3 PG's, 3 MG's, 2 Flamers, grenade launcher, vet w/ pp, vet w/ lp)...so they're generally the staple of my army as of now.
I put up some ideas in the army list forum...but they're pretty low model count, and the more I look at 'em the less potential I see.
OK!! So, there are no special rules...it's regular force organization at 500 pts.
Okay then, that helps.
I stick to what I said earlier about the Battle Sisters. They will be invaluable to you in this sort of setup.
Let's compare the ISTs to Battle Sisters
That extra save point is invaluable in a point level where expensive Armour piercing guns are scarce. Plus, those faith points that you're gaining also mean that you could pull out some ace in the hole right at the crucial moment of the game.
- They have about the same stats across the board, except for save and (I think) Ballistic skill.
- The Boltgun is statistically far superior to the hellgun. You may lose out on targeters, but that's a small price to pay.
- They cost about the same.
I'd suggest just investing in at least two squads of Battle Sisters. They're far too good to pass up. But if you're adamant about sticking with the ISTs, then I'll run through my codex later and see what I can come up with that should be fairly competative.
So we are looking at on-foot models only, 10 SOBs adn many IST to chose from? No armor?
I would start with two squads of 6 IST with two special weapons (plasmas or meltas). Such squad would cost about 80 pts I think. On top of that take some Celestians (not regular SOBs) as your Elite choice. They cost a bit more, but don’t require the VSS upgrade and are a bit better in CC - always hit on 3+ which should help in holding down enemy units. With those three you should be around 300-330 points perhaps. Now based on you models, add more ISTs. Maybe one or two larger squads? As a mandatory HQ, I would suggest walking Canoness for you Celestians to save points on wargear, but she should probably get the Book (eee – she should, it is so cheap for what it does!) to make your leadership a stable Ld10.
Actually – here is a 500pts (on the dot) list:
Canoness – Inferno, Eviscerator, Book
Celestians x 6 with a Heavy Flamer
4 squads of 6 ISTs with two special weapons (either Plasmas or Meltas – they cost the same).
It could work on a 4x4 board… It will die to CC armies though I think and hordes as it does not have a volume of fire. Also, you are slow (on foot) and have nothing that can fire past 24” and you are most effective only under 12” It looks like you should get some more models to spice up your selections to make it work. I would suggest an Immolator or Chimera perhaps. Maybe Jump packed Canoness… On th eother hand, if you are stickign to on-foot theme - get more Sisters!
As stated above, in such small games every model counts, perhaps more than the gear it carries (unless it is some crazy killer model). Which brings up my final point - I think that you should be using the Combat Patrol games - as they take out 2+ saves, hard armor and ICs with over two wounds out of the picture, making such game focused more on the lowly models that get to shine in the absence of usual monstrosities employed in larger games...