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Any got a dread tactica?
I really like them, but they die easily without good knowledge.
Anyone got a good idea how to use them effectively and who to use them against?
I have Rep Power 5!!!;?
There's probably 2 builds you can use them for, long range support or close combat unit.
For long range support you'd have the lascannon and missile launcher build. While this sounds nice on paper it still suffers from slow movement and the weaknesses inherent to vehicles. If you do plan to give it this configuration then I'd suggest extra armour and venerable status + tank hunter. I don't think this setup is very popular though. It's an expensive way of going tank hunting. Even giving the assault cannon won't help much, since the dread is no longer focused.
The more popular way of playing Dreads I believe is the Assault cannon + CCW combination. By using this setup, you have a S10 CC monster that also has vehicle like properties. As you can imagine the assault cannon is good fun, and the CCW, whether it has a flamer or storm bolter is secondary to the fact it ignores armour saves. Give it venerable status + furious charge and extra armour, so you can still assault if you get those stun effects. Remember, anything less than S6 can't damage your dread at all, barring special effects of course. So drop pod it next to some Khorne berserkers and laugh away!
Last edited by Firaya; November 20th, 2007 at 08:47. Reason: Edited text in italics
Recently I have been writing some lists for a friend which has dreadnoughts in it and has proven quite successful for him.
I have had him running 2 Dreads with assault cannons... it sounds a bit weird but they work well togther. Mainly because of the fact that having 2 makes them 4 times more effective... its a mathematical principle can't remember what it is called....
But I think it also depends on what you run around the dreadnoughts as well. A friend of mine will run 3 dreads, 3 Land Speeders and a Landraider in 1500 pts the range of targets can be overwhelming for his opponent and hence he gets a lot out of all of the units...
Dreads though are really nice and if they aren't that one big target on the table then they last a while and will dish out more damage. I always prefer them with Assault cannons and the CCW because that way you can get them into combat and lock up scary well armoured units or assault vehicles and crush them in CC... that is just from my experinces.
I could go into all the different strategies I have for them and ideas but it would take forever. lol
Lanchester's Square Law (thanks, Wikipedia!). The principle actually works for any unit. Imagine you have one tank. That tank can put a lot of firepower towards your enemy. However, the enemy has firepower too, which he can direct at the tank to destroy it. If he has, say, four guns, and those four guns have a 25% chance to destroy your tank each, then your tank won't last one salvo from your opponent. But with two tanks, your opponent has to shoot half his guns at one, and half at the other, meaning they both have better odds of surviving to shoot again. Hence the adage that two tanks equals four times the firepower.
If you are going to use dreadnoughts, the best ways that I can see to use them (and this is all theory...I haven't played a game of 40K in...a couple of editions), is either sitting back behind the assault with twin-linked lascannon and missile launcher playing mini-Devastator squad, or dropped into the action via drop pod, assault cannon spooling up as the door bolts pop. If you just have to have him walking up the board, he's gonna get nailed by enemy firepower...so the best way to deal with that is to overload the enemy with targets and make him choose his shots carefully.
Guess no putting one in overwatch....
I would be really interested in this actually. I've been thinking of putting two dreads into my army (a normal assault cannon / ccw one and a las / missile one). I was thinking of keeping the points low so they could be large but sort of cheap distractions. I don't run any vehicles so I thought they might do a good job distracting as my squads work their way into place.
I sometimes walk up field with a Dread w/ lascannon and CCW w/ heavyflamer.
It seems unusual but when he paces up field behind many footslogging units he can usually get a couple shots off into tanks before he close wit hthe enemy. Maybe its just me, but people usually dont shoot at my dread alot. They have other, more tempting, targets to shoot at i suppose.
I actually run a weird one. It is a Ven. Dread with a TL lascannon, tank hunters, and extra armor.
It really is meant to hide behind a tree first turn, then move and shoot any tanks that have popped out. My SM army is a counter attack type, with lots of normal squad and dev. squads, then the dread, termies, and an assault squad to counter attack. I find that the dread does this nicely, providing accurate anti-tank firepower at a high strength, while still dominating CC and leaving the anti-troops to my dev. squads. I have an excellent record with my SM too, even though my main army is Tau.
Turtles For the Turtle God!
Shells For the Shell Throne!
Dreadnaughts are excellent at supporting just about any space marine force.
They are excellent in CC, have good ranged capability and are armored(good AND bad)
Every time I consider what to DO with said dreadnaughts, I look at my list and see what it has, and what it needs.
For instance, my space wolves, have lots of cc troops, and a few predators and a landspeeder. Its weak on long ranged tankbusting. So, I typically equip my dreads with TLLCs to help take out the hard targets early on.
On lists that are already ranged heavy, the assault cannon is an excellent choice for versatility and power.
I almost never take the missile launcher. The dreadnaught weapon is a wonderful insurance against assaults when they reach your line.
Those are the two builds that I feel work best in the most flexable ways in most "standard" marine armies. It would help to know what army you are considering dreads for and how you want to play the army.
W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
WINDMILLS DO NOT WORK THAT WAY!
Well, i want a nicely balanced force. Alot of bolter marines. Not much cheese.
My force so far consists of: (500pts)
Cheap chappy with 5 man command with melta and fist +inflitrate.
7 marines, ML + PG
8 Marines, Vet with PF, melta (or flamer, i pinned them so i can swap for nids and orks etc.)
I think that a AC dread with PF running near my 8 CC marines would work wonders.
Seeing as the game size would be 600 (inc Dread), he would spend a bit of resource on the chappy unit (Should get chappy wings some how to grass hopper MEQ dev squads, while COmmand cleans up?).
Then the shooty marines lay down covering fire prefribly on and tank/sqauds in the open.
And CC + Dread should be reasonalby unscathed. If the dread dies it shouldnt be to bad as a 8 man marines squad with melta and PF is quite formidable in 600 pts (unscathed).
Sounds good to me?