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Ive been playing Warhammer for along time and ive played alot of different armies.
I have recently been struck by the GKs and was thinking of making a pure GK army, i have yet to buy the codex, and i have yet to buy any miniatures but i am looking forward to converting a bunch of them.
I am searching for suggestions and tips on running a GK pure army. Do i have to take a GK terminator captain? Do GK have rhino options? any APC options? Do GKs have any tank options? (aside from LR/C)
any advice would be great
I suggest that you go and read the book at GW.... I know this seems insensitive, but usually, you can get a general idea if you really want to play the army by reading the army book.
The best part about GW, you dont have to buy a book to be able to read it. Just tell them what you told us, and they have store copies you can read for free.
Reading the codex will answer all of your questions, not reading the codex will just bring more questions than answers....
Even if you do not buy it, try and read it.
In general though, if you read around, and read some army lists, you can get a general idea on how pure GK armies can work.
i have played against GKs before. And against DHs even more.
So i have a general idea. I suppose i should just read around. But im still wondering if anyone has any advice to give.
1) Yes, if you want to play pure Grey Knights. Only other option is Inquisitor Lord.
3) Nothing except LR/LRC.
4) Nope. Their only vehicles are Land Raiders (and variants) and Dreadnoughts.
The "standard" template for 1500 point pure Grey Knight armies is:
HQ: Grey Knight Hero, possibly with retinue of Terminators. If so, usually 4 Termies are in the retinue. Some like Grand-Masters, who are certainly a hand-full in assault. Others prefer the Brother-Captain. Either way don't go crazy with wargear, as they're already pretty well equipped. A psycannon is pretty standard fare on this guy, either as a cheap solo HQ sniper, or with retinue with a psycannon as a mobile dakka squad.
Troops: Two healthy-sized (7-10) squads of vanilla (no upgrades/special weapons) Power Armor Grey Knights (PAGK).
Fast Attack: One healthy-sized squad of vanilla Grey Knights. Sometimes fielded with an Incinerator. These guys may deep strike, or just set up in the Fast Attack section of deployment for better position.
Heavy Support: Two TLLC/ML Dreadnoughts with extra-armor/smoke. Some favor the AssCan/DCCW version instead, though these aren't as good at tank-hunting.
The "alternate" (by this I mean crazy-person =P) template is the water-warrior Grey Knight list, so-called for its reactive playstyle. These generally look something like this:
HQ: Brother-Captain with psycannon and small unit of Terminators with one psycannon.
Elite: Probably another elite version of the above squad.
Troops: Smallish (5-6 model) squads of PAGKs to ride in the Land Raiders below, armed with at least one incinerator.
Heavy Support: As many Land Raiders as will fit. These are usually standard Land Raider (not crusader) pattern, and are used as long-range snipers, using a combination of cover and the sponson Godhammer lascannons to pick off threatening targets in the beginning game.
There is of course the MikeTehFox list, which is very simple. Field as many PAGKs (in his case, Power Armor Orange Knights, PAOK) as possible! No upgrades, no Terminators, nothing fancy. Just sweet sweet waves of stormbolter dakka. Probably fun for a laugh, but not much variation to the list =P.
Well, that's all I can think of. I'd recommend goblin's tacitca (stickied at the top of the forum), as well as the search function for more info =).
Cheers, and welcome to the ranks of the Righteous! ;Y
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Well, to catch up on that, DH have a rule where they can induct other imperial armies. Including their vehicles. So, once you read up those rules you can rock out with sentinels and GK, or an inquisitor lord and a predator. Again, not to confuse you, but the book really does explain this a lot better than I can. Long story short, a pure DH army only has dreads and Land Raiders as the other posters said, but with the induction rules you can have whatever you want. The only rule is that you can't induct space marines (and thus their vehicles) if your army has Grey Knights, leaving only IG as an option.