Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I was wandering around the GW site and found something under the Imperial Guard section that looked interesting :
If you scroll down to the section talking about Tau auxiliary armies, it seems that you could make an army that is kind of a cross breed between the Tau and the Imperial guard. I play Tau and was looking to expand my army and had been debating getting some of the Tau Auxiliaries found in chapter approved.
But, after reading the short summary on GW, it looks like there is much more to the aux's than the chapter approved mentions. It breifly says something on the GW site about crisis weapons on a sentinal. And that the Aix armies can take heavy and special weapons teams.
Does any IG player know more about this?
I know of a kid who's done the simplest thing, give IG some tau weaponry and armour and field them as firwarriors.
I kill two dwarves in the morning, I kill two dwarves at night. I kill two dwarves in the afternoon, and then I feel allright. I kill two dwarves in time of peace, and two in time of war. I kill two dwarves before I kill two dwarves, and then I kill two more.
Goblin kroozade of revengyness: win:19 draw:10 loss:9
I'm not quite sure of what you are wondering, but if it's whether there are any more rules than what's in chapter approved and in the codex then I don't think there is. The ideas on the IG page is only for conversions and a visual theme for the army. They can't get any weapons or equipment that isn't standard for normal IG, and the sentinel suggestion says battlesuit bitz, not weapons. The special and heavy weapons are normal imperial weapons bought illegally by water caste Tau.
I don't know if I answered you question, but it was rather vague... :)
I'm not sure the article was very well thought out either:
"Gueâ€™la auxiliaries are trained to Tau standards, symbolized by the Close Order Drill doctrine"
I'd say it's "odd" if I were diplomatic, and stupid if I weren't, but isn't a mainly close combat doctrine pretty silly in a Tau-themed army?
I think perhaps Sharpshooters would be a more logical choice...
I think Firewarriors are trained for cc they just are really bad at it cause they rely on their guns too much"Gueâ€™la auxiliaries are trained to Tau standards, symbolized by the Close Order Drill doctrine"
Veni Vidi Variant
I came, I saw, I got a different type of Leman Russ.
The spikey ones go faster.
98% of the teen population has smoked weed, the other 2% went straight to crack.
Saga of the Ages. Click it.
Rules for grenades are on page 72 of the rulebook.
Sorry my question is vauge. What Im asking is: Can the Tau Auxiliraies IG units take a special weapons team and heavy weapons team? I didn't think the sentinals could have tau weapons, seemed a little odd. Im just wondering because I've been wanting to add some Human Aux's to my Tau army, and if they could take special or heavy weapons teams, that would make them alot more useful.
I took a good look at the US site, and it is not a Tau army, but an army using the standard IG codex. They just made them Tau allies with some specific doctrines. There is also a tyranid cult army and a chaos army made with the IG codex.
To give them Tau weaponry would not be legal by codex but maybe you can use the vehicle design rules and equip a sentinel with a railgun?
I think the standard Gue'la should also have acces to some doctrines (like carapace armour), maybe there should be some special ones to make a Tau/Human army.
Maybe restricting tanks, inf.platoons (to many guys/lives at stake) and adding some kroot or other alliens.
You can add Kroot with the Kroot Mercenaries rules (see CA 2003). You can do some nifty conversions using the IG rules but making it more Tau-esque. Its not a lascannon, its a lighter railgun. Its not a meltagun, its a fusion blaster (same exact stats, honest). A Veteran has the same stats as a Tau Shas'vre. This is very nifty. I have converted a Tau in a cadian uniform by taking an empty helmet and one of the helmetless tau heads and cramming them together (ok, it was a little more complicated but you get the picture). Its fun.
Also I disagree with some of their doctrine choices. Take Grenadiers instead of COD if you want to rep that they're trained to Tau standards.
I agree with 333, converting a standard IG army is what GW intended with the article (or at least mr. Russ Watson that wrote the it :)
And to answer the second question Roller: No, your Gueâ€™la can't take any special equipment other than what their rules say. They are a separate unit for the Tau army list, not imperial guard.
If you want anything more you have to get an imperial guard army with suitable doctrines and lots of conversions, but then you can't ally them with your Tau unless you use two detachments, and you can't usually do that in tournaments. (probably never ever actually)
sithjack: I think close combat goes against Tau doctrine but I'm not sure, maybe a Tau player who has the codex could tell us?
A Tau guard army could be pretty cool though, carapace armour and lots of heavy weapons are probably appropriate. Maybe 333's Cadian/Tau conversion could be used as an officer? A Fire-caste tactican to help train the guardsmen in proper combat for the greater good. I hope you gave him the right number of toes and fingers 333 :)
And some Kroot mercenaries of course, can't have too many Kroot.
White Dwarf uttered something interesting just after the Eye of Terror campaign had finished and all the casualties and victories were totted up.
They said briefly that as the Tau had done so well in expanding their section of the galaxy while everyone was scrapping elsewhere, that they may be in line for new unit types and possibly new minis of the auxiliary persuasion.
I'll have to actually find the mention (it was only very brief) and edit this again if I am significantly wrong.
Ryan Dancey, Vice President of Wizards of the Coast, believed that TSR failed because of "...a near total inability to listen to its customers, hear what they were saying, and make changes to make those customers happy." Are you listening, Games Workshop ?
Of course he has the right number of fingers! And toes? You mean hoofs right . Of course! He's cool!Originally posted by Tubal@Apr 1 2004, 14:46
I agree with 333, converting a standard IG army is what GW intended with the article (or at least mr. Russ Watson that wrote the it
A Tau guard army could be pretty cool though, carapace armour and lots of heavy weapons are probably appropriate. Maybe 333's Cadian/Tau conversion could be used as an officer? A Fire-caste tactican to help train the guardsmen in proper combat for the greater good. I hope you gave him the right number of toes and fingers 333
And some Kroot mercenaries of course, can't have too many Kroot.
Also: My entire Gue'vesra Command squad is done. The Melta Gun is a Crisis Fusion Blaster and the Plasma Gun is a Crisis plasma. Its amazing that they aren't way too huge to look cool...