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I played a 6 turn BT's vs Tyranids 1500 points game . I (inexperienced) the Black Templars vs a Tyrandis (experienced) player. The game was decided in his favor at about 4 1/2 turns. I do want to do better next time.
Generally, what weapons, units and strats should I do or use?
Heavy bolters and normal bolters eat swarm armys alive. as do missle launchers as they can take out large chunks and krak the MC.
You want to take out his tyrants warriors and any thing els that can give synape
Land raider crusader would imo reak havoc with the what 6 tl heavy bolters? and the tl auto cannon or w/e it is.
Take things with ap 4 str 4+ multiple shots. and try to avoid close combat with him.
I did get another Predator as a gift.. Though this time I may install bolters instead of Lascannons.
I as a Space Wolves player played a Zilla list. I didn't last too long myself!!! It's hard for a H2H army to beat Nids, why? We're not eqipped with the firepower as does other armies because our knack is H2H, but the kicker is Nids mostly have a higher initiative than Marines!!! To answer your question, my opinion, Land Speeder Tornado's with Assault cannon and H. Bolter!!! Rending on the cannon is awesome and the Speeders are cheap on points!!! Since you play Templars you more than likely have a LR Crusader, that's good against bugs with all of the Twin Linked Bolter and a Twin linked Assault Cannon, once again rending!!! Can't beat that. Hoped this helped!!
Don't take lascannons on your predator, go for heavy bolters and an autocannon. The autocannon is actually better against monstrous creatures (unless they have 2+ saves). This tank would be used to take out any swarms that are going to slow your crusader squads.
A basic tactic is to unleash your crusader squads, using your tank and whatever heavy support you have, as well as your bolters, to kill anything in front of or around the charging marines. Hidden powerfists are your friends, especially against MC's, and chaplains are great. If you can get some high initiative furious charging units in there, yay. Dreadnoughts are fun to sic on a squad of gaunts. Basically, it is like Rock, Paper, Scissors. You need your units to match up against units that they can kill, and not be killed by.
Example, your dreadnought needs to hit that squad of gaunts, not that carnifex. Your crusader squads (with hidden powerfists) need to hit some tyrants, gaunts, 'fexes, but not those stealers.
Your tank needs to hit those stealers, while those termies go after what is left.
Ahh, I almost forgot. Take out synapse. Then the army will break when you crash into it. It really is all about maintaining and increasing your momentum, so that when you hit him, it is as lethal as possible.
Turtles For the Turtle God!
Shells For the Shell Throne!
My roommate plays Tyranids so I'm almost always playing against them.
Pretty much all the advice above is sound.
More or less, remember one thing: Don't charge genestealers and expect to win. Shoot them, a lot!
Thank you all for the help!
Play a counter-attacking sort of game. Dont rush out to meet him, instead use mobile firepower like tanks to move around and harrass his advance. Then when he is a lot weaker, send forth the cc squads to hopefully finish them off. Dreadnoughts are probably ideal for this, with both good ranged weaponry and solid CC defence you can at least halt their charge (if they are only little ones).
Rely on your shooting a bit more than usual.
"But courage which goes against military expediency is stupidity..."