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Hey everyone. As some of you may know, I have been an avid Ork for some time, and Space Marines have alway been the most fun army for me to play against (simply because, its so easy to beat them when I outnumber them around 4 to 1.) But seriously, I just love playing Space Marines because the players where I play are always these really self-righteous folks who enjoy rubbing it in your face that SM are so much better than orks, and then they have no idea how to use them against Orks. And, of course, it annoys me.
So, I was wondering, what army really seems to scare Space Marine players. I mean they look at and just shut up and think to themselves "oh, s***". An example for Orks would be anything that outnumbers us. IG, Nids, etc.
Now when I say this, I mean a general codex list. Ultramarine-like almost. Also, DA, BA and BT input is appreciated as well.
Thanks in advance, and have a very green christmas, lol
Hmm... Well, for me (Raven Guard), one of the top "scary" armies is often another Marine list with a competent general at its head. We'll often wind up grinding one another down to only a few men left standing on either side. NOTE: "scary" doesn't have to mean "bad". I love these games!
Outright scary... Well, 'Zilla 'Nids if I'm light on heavy weapons. Oddly, Armoured Companies don't worry me much.
Orks are really most worrisome to me if they're really Kan/Dred heavy, or just the endless sea of basic Orks. Along these same lines, Massed IG infantry can be troublesome if I can't make it into combat.
Other than that... Huh.
Necrons don't worry me in the least.
Tau aren't generally a problem - challenging at times (JSJ is maddening!), but nothing to stress over.
Eldar make for a good fight, but the only armies I've had real problems with have been horribly cheezy lists from the old codex.
Dark Eldar? I've only ever seen them played once in my life. Don't look too nasty, though...
DH/WH have the potential to be vicious, but they can usually be dealt with once you know the trick to the army. (IMHO, I do.) Both can serve up a severe bruising if you get careless, though.
And Chaos... Well, it's chaotic. Some builds are easy to dismantle, some will put up a really hard fight, and some will take me apart.
Not to be rude, but there are literally hundreds of these types of posts. A simple search will turn up 3 to 6 ongoing ones.
In short, everybody hates eldar, think chaos is cheese, have no comments on orks nor necrons, think nids are all nidzilla and hard to beat, and think tau are stupid, what with the whole jump shoot jump.
My suggestion to liven up your games is to swap armies. It usually ends all complaints then and there.
16,000+ of Eldar (only need flyers)
7,000+ of Nids (want heirophant)
6,000+ of Space Marines (need rever titan)
4,400+ of Cygnar (all models for the faction)
1,500+ of Legion (just started)
I find Nids scary in 2000pts+, sometimes 1500. For some reason, I can never seem to win against large numbers of them. I really hate the long movement/charge range of the gaunts. It makes flamers relatively useless and the swarm just seems to soak up my heavy bolter shots. Hopefully a vindicator might help me change this 8Y
Though I haven't encountered any yet, the thought IG Armored Companies sort of worries me because of the sheer number of high strength, low AP ordnance. It also doesn't help that the majority of the tanks have AV14.
As for other stuff
-Orks aren't that bad.
-The first time I played against Necrons it went real bad when I was attacked by the Nightbringer and half of the army with a Monolith landed in the middle of my army. Since then, I don't have much of a problem with them anymore.
-Never played against Eldar. Actually, in person I've only ever seen the ones in my local GWs' display cases.
-I've played against Dark Eldar once. The Ravager was annoying, but then I teleported some Grey Knights behind it and riddled it with psycannons.
-Never used marines against DH
-Never used marines against WH =I=
Sisters can be frustrating though with their whole faith invulnerable save thing, and Exorcists tend to tear up units that stay out in the open.
-Chaos: never played against thousand sons, emperor's children, or daemons (except for 1 prince and 1 blood thirster)
I've seen beserkers once before, but I didn't get to see their effectiveness because I managed to shoot them all before they got into even pistol range :p
Death Guard can take a lot of bolter shots, but once plasma, las, and krak missiles start flying, they begin to die.
-So far the IG and Tau players I've seen must not use their stuff that effectively, because I'm usually able to gun them down pretty easily, then chase the survivors with termies and assault squads.
-Other marines don't trouble me at all.
I haven't lost to them in a long time, except for one time a month or two ago against BA, but I don't really count that because the other player kept insisting things like that rosariuses give his whole squad an invul. save, Mephiston can't be instant killed, or that his squads get furious charge despite the fact they didn't even charge that turn. Even worse, he was stubborn about it and not open to corrections. Not fun when pretty much all of the anti-marine options are taken away like that
Last edited by qsd; November 28th, 2007 at 06:11.
There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
- Inquisitor Lord Fyodor Karamazov
Dark eldar lead by a competant general. They WILL assault on turn 2 at the latest. Wyches and incubi will murder your marines especially if lead by an Archon/Archite, they get an unbelievable 2+ invulnerable save! Warrior and ravagers will tear you apart from long range thinning your numbers and killing tanks with ease.
Xbox Gamertag: x Helbrecht x
I play Blood Angels, and the most difficult match ups for us are Mech Eldar and Mech Tau. Blood Angels' biggest strength in the new codex is our maneuverability, but we are simply outclassed in that department by skimmer heavy lists. That said, the quality of the person commanding those armies plays a large part; I have crushed good lists when they have been played poorly.
In large games (2k+), monolith heavy Necron lists are also very difficult for Blood Angels to beat. In this case, our maneuverability is not nearly as effective, as the list is basically a huge mob of warriors/immortals surrounded by monoliths marching up the battlefield, symmetrical on all sides. A list of something like 2 Lords with res orb, a mob of warriors and immortals (30 or so of each) and three monoliths is incredibly difficult to deal with. We cannot outshoot them, tanks just roll over to massed gauss fire, and particle whips eat death company marines. When we finally do get into hand to hand combat, they just portal right out and rapid fire into us.
"And they shall know no fear"
oh yeah, my marines are Spartan like in style, no retreat, no surrenedr, that is spartan law, usualy marines hate eldar but my brother plays them so they are the army i most ofton face, im quite experianced against them.
no one really "scared me" anyone can be beaten, any army smashed if the general is foolish.
PROUD TO BE IN THE BRITISH ARMY.
~~ Surrender and serve me in life, or die and slave for me in death~~
Eldar is generally the easiest/best army to play with around. So marines fear them, because they have nothing which can bring falcons down.
However, I think chaos can really bring in the fear factor nicely. 3 vindis, with an HQ whos got a lash can be cruel against MEQ armies. With the lash, you can move a unit on top of another unit - then blast away with 3 vindis, 1 should come up a direct hit - thats like 500 points or so destroyed.
This would also allow you to pull units into close combat range, and do lots of other fun/scary stuff. This list has a lot going for it, because its a very different look then what a normal army might be fielding these days.
I'm a BT player and a nid player and a start up dark eldar. I'm most scared of stand back and shoot the crap out of you type armies as mine just keep going forward getting decimated and then swamped by assault marines or getting drawn away from where i want to go by bloody landspeeder squads/ bikers.
MY friends who play marine armies get scared of dark eldar cause all their saves are negated by the disintergrater cannons and are sick of getting their marines murdered by wyches and incubi.
It's the same thing with nids especially with my 12 shot tyrant and lot's of lictors and stealers and a endless swarm of gaunts, 2000pts you see 3 squads of 32 gaunts in my army and alot of gargoyles. It scares them lots so we don't play many big games.
Never broken, Never fallen, Courage out of fear.
"Those who give up often do not realize just how close they are to success when they give up."
I don't get scared so much as frustrated by Orks. Power of the Waaagh! when combined with 2 attacks basic plus the Warboss striking mega-fast means that anything they charge is going to be very, very dead. Oh yeah, and any unit next to them is also already dead as they will just massacre your 10-man tactical squad and consolidate into the next one. They just don't die and there have been times when I'm just tempted to grab my Devastator squad with 4 Heavy Bolters and rip them a new one. Then there's Eldar, mainly because they only give you the illusion that you can still win and otherwise run circles around you. Dark Eldar, even in the hands of a competent general, I'm not overly concerned with. I generally don't mind playing them, except that their Archons and their Shadow Fields can single-handedly destroy armies. Tyranids don't trouble me much, even Nidzilla. It simply shifts my target priorities. Tau I can handle, but then again, I have yet to encounter many capable Tau players where I play and I do get the impression that a unit of Assault Marines (which I almost never seem to have points for, oddly enough...) would work wonders in those situations.