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I haven't figured out how to put in my diagrams, so here goes nothing. Is it a rep-worthy tactica? Ok? or completely useless? I would say it is on the better side of tacticas. There wasn't much response(actually no response) on the tactica forum, 97 views, 0 replies. I wonder how this will fare on the Imperial Guard Forum.
Tank Tactics for the Imperial Guard
Formations for tanks are a major part of any Imperial Guard Commander’s tactical knowledge. In this section I shall go over the main formations of tanks for Imperial Guard. The first of which is the column, which is used to travel fast down a road, in order to get to the objectives or deployment zones. It is weak in so far as it cannot bring all its weapons to bear. If there is no road, you can slightly alter the formation, so that more weapons can be brought to bear.
The second formation is called the trident formation. With tanks in a pronged, spear-like formation It is used to break through enemy lines, and effective in so far as it can bring many weapons to bear in any direction, and if flanked, it has the firepower of 2 tanks rather than one tank if it was just a plane line abreast formation, which is not shown, but consists of several tanks aligned together. A good variation is to have the center tank as a hellhound, and the side tanks leman russ tanks, or a demolisher in the center. This way it can take out infantry, and armour while plowing through enemy lines. It is not however, very effective against carnifexes, in which I don’t recommend its use.
Against close combat armies, it might seem like madness to drive up to the enemy, however, if you outflank a footslogging ork army it will confuse him greatly and cause him to separate his army. You can do this in several ways by deploying armored fist squads, or storm trooper squads.
Saving your basilisks- The art of blocking enemy firepower
- Driving around the enemy and deploying troops in cover. This way they are in his deployment zone, and will probably take him 2 or 3 turns to finish off, thus slowing down his assault, and keeping your main units safe and dry, while the enemy must split his force and target priority.
- Drive by tactics work well on armies that aren’t mobile like the Tau or the Eldar, in which case the Chimeras can help to take down the skimmers, and the infantry squad can act as normal. Simply drive past the enemy shooting at them as you go.
When deploying basilisks, never engage the enemy directly with them. The only way to go with them is to purchase indirect fire, which is a great physiological weapon against the enemy. But you must protect them from the enemy! When deploying them, I always place them behind cover. If there is no lever 3 cover, then I use leman russes or chimeras for fire support, and so that they block line of sight to the basilisk(s). Sometimes, I might field a trio of basilisks, and deploy them with my very on mobile chimera cover. This is particularly effective as the whole formation can redeploy rapidly if the enemy is getting to close.
Moving cover and armored walls/funnels
Another excellent tactic is to deploy chimeras in a way that funnels enemy assault troops with no anti tank weaponry into a corridor that has many fire lanes for your troops to indulge on. They will there for have a lot of fire power coming towards them.
Death from above
Some good ways to tank hunt or take out valuable enemy targets with tanks are often what the enemy least expects. Other than just shooting at him with you Tanks, you can do other things that allow you to task your firepower elsewhere. By deep striking (drop troops) sentinels with auto cannons lascannons, heavy flamers and/or with hunter killer missiles next to the enemy. There is a good chance a deep striking sentinel with a lascannons and hunter killer missile will cripple an ork looted Basilisk by dropping in to see it’s side armour. They are good at blowing up tanks by firing on rear or side armour. This is quite effective against anything that is not a land raider or a monolith. They are cheap and can make up there points cost easily. Against infantry, Deep Striking heavy flamers can toast any infantry unit in cover or not up to a 4+ armour save. This is particularly good at crippling aspect warrior squads such as the Howling Banshees, thus removing a threat 3-4 times it’s points cost by turn 2 if you have just a couple of deep striking sentinels. After they fire, they can often tie up large squads of strength 3 units for the rest of the game, such as gaunt. They will be difficult to uproot, and half the gaunt will have had to die if it is a large unit, to make way for a monstrous creature to kill the sentinel. The only flaw of this tactic is that you MUST have the improved comms upgrade, to ensure your sentinels come down on time, where you want them, and when you want them. You can even re-roll successful reserved rolls if there are no viable targets or opportunity’s present on the board yet.
Leman russes are good against power armour; Hellhounds are good at anybody without power or terminator armour. Demolishers are good at anything else such as terminators, etc. There is nothing more to be said.
Tank Weapons, Tank selection, and target priority tactica coming soon!!!!!!!!
Last edited by Imperator100; December 2nd, 2007 at 05:19.
Well, it's a fairly simplistic tactica. It doesn't contain much that isn't already obvious. You mention putting Basilisks behind cover and the advantages of the trident configuration, which is good for armored company but not something a standard IG army is likely to try--it's expensive and tends to block infantry LOS.
You might add on a section of using tanks and infantry together--how to cover an advance or retreat, when to hide a tank, using tank shock to bunch the enemy up for an ordnance shot, deploymet considerations, advice against specific enemies, tank/infantry synergy--tactics above and beyond simple choice of unit. "Railguns and What to Do About Them" might generate interest, as would a treatise on tank warfare in Apocalypse.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
I'm still working on the tactica. Eventually I am going to compile all the different information, and I have also done many diagrams, but I can't upload them for some reason.
No one cares to give me anymore feedback?
It's kinda too all over the place.
Maybe if you tried some organization like say...
Although Chimeras are typically not thought of as tanks, I have found many uses for them in addition to only being a transporter of infantry...
1. Chimeras, much like Space Marine Rhinos can be thought of as portable cover.... here's where you could talk about the funneling idea you mentioned above.
2. With some proper equipment, Chimeras can be very effective at engaging light to medium armored troops. For around 100 points, a Chimera with hull Heavy Bolter, turreted Multi-laser, and pintle-mounted Heavy Stubber isn't a tempting target for your enemy, but is dangerous and maneuverable enough not to be ignored.
I think you've probably got a lot of good ideas, you just need better organization.
Also keep in mind, very few people start with the Guard as their first army. Space Marine, Chaos Space Marine, and 'Nid tacticas are all extremely popular because a lot of folks start off with those armies and subtle uses for certain units or wargear will be lost on the new folks. Guard stuff has it's subtleties, but they're more easily recognized because Guard players are typically more experienced, veteran players.
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