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I've been a bit of a cleanse and purify junkie with my marines. The trait fits them, after all...
However, I find my units tend to be 'flamer tacs,' 'plasma tacs,' or more rarely 'melta tacs;' and I've been wondering if maybe the best solution isn't to load up too much on one sort of special weapon.
Lately I've been toying with the idea of giving my ten man tac squads a plasma gun and a melta, or a flamer and a melta, and I was wondering if anyone else has tried something similar?
Yes, I know the wonders of plasma tacs (4 shots of happiness), and flamer tacs (templates!) but I figured the melta addition might help with any tanks they run across that the plasma gun can't handle, as well as the fact that the melta shines at the same range the plasma does.
It sounds like a good idea but specializing a squad to fit a certain role will make them much more effective at that role.
"They say the Darkness consumes you. They don't say what happens after It's done."
Quite aware, but a melta fits the role of 'high ap, close range fire.'
Its not the rapid firey goodness of a plasma shot, but its got the instant-death oomph to it, as well as the armor penetrative power.
In the case of the flamer-melta, I reasoned as an assault weapon, the melta supplements the 'Fry heretics, fry!' aspect of charging...and if said unit is charging a vehicle, they get to fry it then assault and power fist it.
Once a Marine, always a Marine.
i say 2 of the same, if you find yourself in front of a demolisher, or hammerhead and you miss with your only melta gun... wel.. do i need say more??
PROUD TO BE IN THE BRITISH ARMY.
~~ Surrender and serve me in life, or die and slave for me in death~~
Well, I think it depends on the way you play your pods.
I prefer to give a squad an singular objective when they come down (take out that squad of genestealers, for instance). After that, they sort of freestyle. If my squads are outfitted a certain way (i.e. 2 plasma or 2 melta), the decision is easier to make when they appear. Melta means they go after vehicles, then heavy infantry. Plasma means heavy infantry and then vehicles. I find that, if I mix weapons in a squad, their role in my mind gets blurry, and I find it harder to use them effectively. This is strictly based on my personal playstyle.
However, don't forget that BS4 misses 33% of the time! Is one meltagun really ever enough?
"Listen up you primitive screwheads ... see this ... this is my BOOM-stick!" - Ash
"I told you, it's not Pink! It's Light Red!" Donut on his new power-armor.
I have insufficient pod models for a pod force (usually I cram heavy flamer dreads in the two I've got).
My plasma tacs, and flamer tacs tend to be of the purely gropos ability.
Mostly, I was looking at the meltas as a way to avoid having to spend points on dedicated anti-tank in the form of a 10 man 4 ML Dev squad and/or a predator annihilator.
I don't suggest mixing the squads. Having two different weapons reduces the effectiveness of the unit as a whole, as oftentimes one of the weapons is wasted depending on the target being fired upon.
Bringing two of the same weapon ensures that the maximum effectiveness is gained from the squad. And with such a small force as the Marines, its imperative to get all that you can from your squads to come away with a win.
Mixing weapons is a novel idea, but it just doesn't have practical application
Personally, if you have a fast moving force, take two flamers. They have about the same effective wound causing ratio as a squad of bolters does, especially if placed correctly. Two makes it even better, and with rapid firing bolters behind it, it doesn't make it difficult to reduce enemy squads to nothingness (except large squads, like Boyz and Termagants).
I personally found that two plasmas could handle anything. If you want flamers, give them to assault marines - you can burn and charge, or burn and laugh as your enemy flees. Plasma guns can handle just about anything, and the extra shots as compared to meltas (plus the extra range when static) is very handy.
Also, plasma guns can still take light vehicles, while you probably have one or two tac/devastator squads somewhere minding a lascannon for the big vehicles. It's a combo that's worked quite well for me.
If it ain't broke, it might need fixing.
The difficult we do immediately. The impossible may take a little longer.US Army Corps of EngineersMember of Advanced 40K development team (self-appointed)