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this is my first post on this site i just simply wanted to state what i had and get some feedback
i have these items currently for my apocolyse army
1 devastator squad with 3 las cannons and 1 rocket 8 troopers
1 deva squad with 4 heavy bolters 8 troopers
3 tactical squads with close combat weapons/ furious charge 10 troopers a squad
2 tactical squads with a plasma cannon 6 troopers a squad
3 regular tactical squads with bolters and a plasma rifle 8 troopers a squad
and 2 rihnos and 2 razor backs with las cannons
1 venerable dreadnoughtwith las cannon and tank hunters
1 tech marine with servo harness and 2 tech servitors
1 terminator gunnery squad with an assault cannon and rocket launcher 8 troopers
1 chaplain with a jump pack and a powerfist and ada mantle and furious charge
1 chaplain with artificer armor and furious charge
1 master with power weapon artificer armor furious charge
2 jump pack squads with a sergant with combat shield and a power weapon 10 troopers in all with furious charge
and any feedback is welcomed
I would give the venerable dread a missile launcher.
Also the veteran assault sarges will be more effective with power fists.
There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
- Inquisitor Lord Fyodor Karamazov
doesn't this go in the army list section?
List looks solid. Im curious how you're giving your hqs furious charge, as they have to have a command squad to get those abilities. as qsd said, give your sergeants power fists. even though they strike last, you can now effectively take down tanks, dreadnoughts, and even greater daemons.
well i did look at rule book and such im still working on figuring out how Hq's get special abilities in other squads but ive been told it can be done (not in command squad) and secondly my sargents done take powerfists simply because dont have enough but mainly because their furious charge skill is what makes them extremly well against ALL infantry and why i make necrons cry with a mighty 5 initiative on all my tactical squads
i dunno if i stated this but i have taken a significant divergence and it allows me to give all my tactical squads close combat weapons and assault/tactical squads furious charge
and to counter tanks with my sargents i simply apply melta bombs and krak grenades for my other men, in assault squads i just take meltabombs and let chaplain simply use his power fist
and to take out dreadnoughts i just use my tank hunting dreadnought to at least immobilize them so my infantry can bomb them
Last edited by General_Rex; December 17th, 2007 at 01:22.
and something i keep forgetting to put down is i have
2 las cannon razor back's who have extra armor smoke and dozer blades
and 4 rhinos with extra armor dozer blades and smoke launchers
sorry slipped my mind