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Every one says once guard are in combat there screwed becuase we have no real combat troops. Why not ? We can call in allies (or they can call us in rather) from 2 armies which can be combat behemoths. Grey knight terminators with brother captain I can imagin, would be BRUTAL. Or mabey for less that 500 pts mabey arco flagellents, or just plain grey knights. What ever you want im sure with 3 full codexar (i think thats what it is) minus heavy support theres something good. Any ways what do you think the best troops for combat guard have form any codex we can use, with reasons or why wouldnt you use them.
All these units are to expensive for me (a point scringing guard player) to stomach.
Also, I use all my Elites for Harderned Veterans (I could get a pimped Inquisitor Lord with Retinue as an HQ if I am not powergaming).
Personally I find Rough Riders and the odd cheap "less then a guardsmen" power weapon in the odd command squad (and hidden power fist commissars if I have points) work well for counter assaults.
Most Imperial Guard players see killing the enemies combat units with shoot as the best way to win a combat.
Arco flagelents are too unpredictable, GK are too expensive and repentia take up a much needed stormtrooper slot, though i do use repentia on occasion
PROUD TO BE IN THE BRITISH ARMY.
~~ Surrender and serve me in life, or die and slave for me in death~~
Repentia are looking like a good option but they do look realy expensive for the fact that they will drop like flies. But isnt there some kind of option that Is at least worth its points? I was thinking arco flagellents because eventhough there unpredictable in combat they are still gona rip upart most things.
Also would it be possible to get an actual assault army going, like 3 squads of rough riders, grey knights, repentia, mad inqisitor and body guard type thing.
And yes I'm aware that im playing the wrong army to try combat. This is why I also have Orks.
I'd stroll on over the Witch Hunter and Daemon Hunter forums for more clarity on good tactics.
I'd say no to Repentia because they're not really good at HtH. They die fast, and unless you're fighting maybe a necron or marine, they're not good at buying they're points back.
Flagellates are better with IG in my opinion because you can have a tank shield them till they get in close, and they really are quite nasty in HtH.
I had the same quandary once and, and for me, good HtH with IG exists in the fast attack slot. Here you can field rough riders, seraphim, and teleport attack Grey knights. Rough Riders I feel are heavily underused for what they do. Those lances make them some truly awesome infantry, and at only 11 pts a pop, they're dirt cheap for what they do. The reason I feel you rarely see them is that the models are both awful and expensive money wise.
Pewter Mongolians have no place in the Emperor's Army dammit!!!
Seraphim are really awesome for many reasons. I think they can also use they're faith, but don't quote me on that.
You want to keep your elites open to for stormies and vets. You HQ you can have a Cannoness, Brother Captain, or an Inq. Lord. Most go for the Lord so you can have a nasty assassin. A lord can be decent in HtH, but nothing compared to the cannoness or Brother Capt. Troop wise, Grey Knights are it. Those guys beat everything else, hands down. You just need to make sure they don't get shot to death.
In the IG army itself, Ogyrns or a HtH command squad are you're only other choices, neither of which are very good. Rough Riders are really your best bet.
Hmm alot of ideas Im leaning towards flaggelents because I will hopfully only ever need one combat out of them anyways, and I just like the idea of them. But Grey knights with a brother Captain would catch any Ork off guard when he thinks hes got 30 Boys in and is there for gona win the game. I was actuly thinking of getting rough riders but they realy dont belong in 40k and there arn't realy any cavalry models you can temp in very well. And Ogryns are the ultimate tar pit. They take alot of hit and can actuly win some fights with their str 6. Im just a bit worryed that the more assault troops I take (especialy those Grey Knights) the less shooting and it will put too many enemys In combat where I ultimatly cant win.
Its not that we cannot "do" combat, we can really.
Hardened Fighters + Carapace Armour doesnt make guardsmen MEQ's but it gives a bit of an edge over many other armies (think eldar) when the fighting gets up close and personal.
Rough riders, Ogryns and the humerously cheap power weapons are all reasonably valid ways of dismemebering opponents too.
Its not that we cannot assault (if not neccessarily well, at least competently) more that, with so many guns and a nice rate of fire with many of them and pie plates for the rest, most people dont see the need to use pointy sticks on a regular basis.
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940
I play a lot of mixed lists, and so far the most powerfull combined lists I have used is a base IG list with FAGKs or PAGKs allied. Regular Grey Knight troops are VERY shooty AND good in CC. You can leave the PAGKs with two Psycannon in a gun line and then if need be they can walk to assault still shoot like hell, and assault. They fit nicely to way most people play IG. FAGKs can deep strike if need be, but usually I just set them up last.
Pur walking assault elements like Repentia and Arcos are too slow and don't do anything unless they get the chance to assault.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
No combat troops? How about 50 conscripts with a commisar or Gaunt, their damage is based on outnumbering and their sustainability is based on 50 bodies that will block whatever the opponent throws at you for at least 3 turns. I want to mention, that gaunt makes all 50 guys completely fearless.
As for allies, yes they are helpful but quite expensive at the same time. DH termies will be around 350 points if tooled correctly while Inq lord will have some trouble actualy getting into CC with his retinue, since guard transports arent made for assaulting purposes.