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I'm looking to add a squad of infantry to a re-worked AC list for seizing objectives, rough terrain - that sort of thing.
I wondered about the following combination:
Chimera - Turret Heavy Flamer, Hull Flamer, Extra Armour, Smoke.
10 x Stormtoopers incl Ordinary Sergeant and 2 x Flamers.
I accept the flamers sort of waste the ST BS4, but it would seem to give a lot of templates when they roll onto the objective.
Has anyone else much experience of turret heavy flamers?
The alternative I have is a turret mounted autocannon, hull heavy bolter and dropping the Xtra Armour.
(There's a sort of Gryphone IV theme to the armour)
Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts.
The problem I found when using heavy flamers on chimeras is that they tend to get taken out too far from the enemy. If the chim goes down near your lines then its a waste of points. As for the flamers on the men it isnt a great idea either.
I'd say go for a chimera heavy flamer with a turret autocannon or a turret flamer and hull heavy bolter (the latter may be better). Take decent weapons on the squad such as plasmas, now when you drive and drop, drop the men in the terrain then the cover save isn't a problem. The turret heavy flamer can then also get an angle on the enemy.
Flamers do seem fun but there are too many ways round a flamer setup to make it worth while.
Hope that helps
I have used this set up a lot. I call it the Flaming Chimera O'Doom.;Y
For it to work, you need your troops to get into the action, hense you need troops that are worthwhile getting in close. A maxed out Grenadier Squad with two Melta Guns and an attached Commissar with Power fist can be good enough.
I like it better with a Command squad, JO+4flamers, so you don't waste the BS of Stormies. I is amazing how well this cheap squad can do as a kind of Counter - assault suicide unit.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Basically, if you go for flamers, go all the way. Turret, hull, sponsons and crew, all with fire. And Diggums command squad idea with 4x flamers is ideal.
It's worth a krak!
It can work, and can be useful in some cases too. Overall its more suited towards burning out low armored troops, preferably those that don't move quickly like eldar or gaunts do.
If you want flamers, I suggest using the chimera for that because it gets heavy flamers for roughly the same cost as storm troopers; flamers. Its also more versatile and better for objective holding to give the storm troopers something else.
There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
- Inquisitor Lord Fyodor Karamazov
A flamer Chimera should be a good CC deterrent for a gunline. I wouldn't like to send my Chaos near until the Chimera is taken out first! Granted that may not take long, but an extra turn without CC is an extra turn of life for Guard.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
But to be honest, if I would want a flamer vehicle to act as my infantry supporter then I would just go with the hellhound. For a few points more than a chimera, it will have the inferno cannon with 24" range and a heavy bolter, besides the inferno canon is a lot more flexible since it can be placed wherever and however you want, unlike the chimera.