Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Its that time of the week again where I get to fight another army I have never faced before... hence here I am at my fav place to ask advice from vets and people who have faced them alike.
Ok... so I read their codex and I have to say... I am not very scared of these guys... they consolidate to come closer to me... which personally I consider very good... they have some vows that well 3 out of 4 work best for me as well (less initiative or no cover save or always assault and dont rapid fire).
What could potentially be dangerous is the heavy options that as usual we lack and they have. But still I just dont see how even his str 5 attacks are better than my str 6 attacks... only thing that could be dangerous is furious charge making him strike first and a chaplain having him reroll his misses... but overall what do you think I should expect-prepare for in general against a Black Templar army?
There can still be a good amount of variety in BT armies. Some might be largely footslogging, virtually 100% drop-podding BTs are also common. Were it me, I'd want to field a pair of their signature LRCs with large Crusader squads packed inside, the EC attached to one and a Chaplain attached to the other.
About the only thing you can count on from the BT is that they are going to want to assault you. Obviously, GKs are no slouches in assault, but, overall, as an army, I would say that the BT outperform us in that respect. They can generate far more attacks on the charge, but at a higher initiative -- and S5 is nearly as good as S6 -- plus have superior speed and mobility than we do. They also have more access to a variety of wargear and weaponry, such as land speeders, bikes, etc.
I would treat the BT as though they were a resilient horde army. Meaning I would attempt to thin numbers down before allowing an assault. The best you can ever hope against BT is to fight simultaneously. Under no circumstances can you allow yourself to be charged. Shoot them down, one squad at a time. Try and receive any charges in cover. Second best is to initiate a counter charge, just to deny them their Init and attacks advantage, but that should only be as a last resort to getting charged in the open.
I would make transports (including LRCs) and landspeeders primary targets. You need to slow the BT advance as much as is possible.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
To add to what number6 said: shoot one squad at a time if possible if they are footslogging. They get a D6 toward you if they take a wound and pass LD. That way all of their squads aren't moving fast.
I don't share number6's respect for BT's in assault except for their characters. The Emperors Champion is very good, and because of their vows you will both be hitting on 3s in CC, but then that's all they have and are mostly like regular marines. Their Dreads and Assault Termies can be quite nasty, so give them room and shoot!
Cheers and good luck, DH
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I recommend a shooty Inquisitor retinue with mystics. Prob. a dual heavy bolter, Plas cannon, dual sage lineup.
If he Drop pods. you will get to shoot at his drop pods. If you destroy his drop pod, he has to roll for wounds, and re-roll misses. the drop pod moved 12"+. It's gonna hurt for the marines. plus, you didn't shoot the marines, so no extra d6" movement.
I like Seraphim with dual flamers verses BT's. or even a SoB squad with heavy flamer and flamer. mobility and Divine guidance can tear up BT squads.
You could also get a LRC loaded with a squad using incinerators. He might be using initiates for added wounds in squads, but the incinerator tears through their 4+ armor.
by all means, try to get the charge on him, and focus fire on one squad at a time. you'll be good to go. ;Y
As for tactics, it rarely differs on what army you face in my opinion when playing GKs. Leave the soft crap off your list, dreads, STs, Inducted anything, etc. Go with mass frontline GKs, suicide DS units with psycannons, and cover fire from regular LR and shooty Inq. deep strike the suicides, pop his softies rear, etc. split his force and move your mass to one area of the table to dominate. don't spread out, if one of your GK frontline units can be engage without being exposed to all your GKs stormbolters, you are too spread out. When he arrives, pop your GK terms out of the LR and all GK wreak house.
I was referring to Mystics being able to shoot things as they enter play.
The Mystic allows shots on the drop pod, since it is a vehicle entering play. (see question 2 on the following GT FAQ):
At my local shop we got into the arguement about what could be shot, and when I looked in the rules forums, I was pointed to the FAQ.
Also, check out the compiled tactica that is stickied at the top of the thread, i dont feel like looking now, but i am not sure BT is in there yet, I have always just grouped them under the generic 'SM' title... However, if enough is posted in here, i may find the time to update the tactica!
I personally have never faced BT.