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Trying to find some kit for on of my inquisitors, i read about the ET and did some maths. Can someone confirm it is the most pointless piece of kit ever, on the grounds it doesn't affect your chances of going first at all?
It works. But only 1/3 of the time. Also, IMHO, a GK army should always opt to go second anyway. The army works best as a reactive force, not an offensive one. Deploy smartly, let the shrouding protect you for that first turn, and then you have the late game advantage on objectives.
I agree with your assessment about "most useless kit".
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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nope, it does work ... wel, if you are lucky off course
it's not really worth the points, though
Tyranids Win / Draw /Lost 
Daemon Hunters Win / Draw / Lost 
i find the most uselesss thing we can use is banishment, whats the point now? deamons dont even take instability, and the grey knights -1 to all deamons on the board? whats the point?! and when codex deamons come out thats a whole force that has sustaind assault against us. great.
PROUD TO BE IN THE BRITISH ARMY.
~~ Surrender and serve me in life, or die and slave for me in death~~
But you guys are all forgetting one thing...
Assassin Heavy armies.
Nothing is better then going first when you have a swamp load of assassins to tie things up and kill a whole junk load first turn! And it kills the enemies moral.
Also, with the callidus, you can move a tank out of cover (or a unit that really needs cover) first turn and shoot it down, b4 they get the use.
There are TONS of uses for going first, regardless of being a reactive army, it just depends on how you play your force...
Personally, i go for a mix of offence and reactivity... I never really play the defence.
Ah, my mistake, on closer reading i realise i missed the difference deployment and going first rolls. If have a +1 and u both roll a six what happens? Im asuming you draw, since u cannot have >6 on a d6.
Similar problem with -1 and both dice are 1s. Help?
Last edited by Westwind; January 10th, 2008 at 22:05.
Clearly you're unfamiliar with tabletop RPG mechanics . If you've got a d6+1, your dice range is 2-7. If it's a d6-1, you've got a 0-5 range. So, if you both roll sixes, and you've got the +1 in effect, you'll win. If you both roll ones, and you've got the -1 in effect, you'll lose. Simple, no?
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Maths now tells me that it improves your chances of going first by just over a fifth (22%) from 50% of the time to 61%. Not sure im convinced, tho in assassin heavy armies, and large games it may be worth it.