Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
What are all you canons and canonesses opinions on using assassins? I think th callidus looks very tasty.....mmm.......polyphormine.... and the vindicare? bye bye termies! And the culexus is obviously very fluffy in a witch hunter army. Not too keen on poor old eversor though. Personally i love them, and will probably be taking a callidus and a few death cults for extra combat power and overall sneakiness (i often play tau and IG-luvly jubly![sorry, english thing])
The Callidus sounds better to me for both play and fluff reasons and add some Cult assasins and pop up and give them the surprise, it also helps the whole T3 S3 offset.
Myself, I love the idea of using vindicare to pick out individuals, but i don't know how I'll work them into my sister army as they take up an elite slot..... =/
<a href="http://www.liquidgeneration.com" target="_blank"><img src="http://www.liquidgeneration.com/quiz...link.jpg" border="0"></a>
I think I'll find an assassin if there is a specofic target or objective that I want it to take, otherwise I dont think I would take one. As for Death cult, I may throw them into the mix, but I'll doubt I'll use assassins in my pure sisters force but will most likely use them in my witch hunter army.
<img src='http://muchos.co.uk/members/slicer/sig_slicer2.jpg' border='0' alt='user posted image' />
My Eversor used to have a permanent place in my sisters of battle but for some time now i've been tinking about a callidus to get all those shooty armies...allows you to reposition a squad of your enemy (out of cover) and it isn't that bad in close combat, especially against the really shooty armied like IG and Tau.
Callidus tend to be more useful against the shooty armies, and certainly, thats when i field them, however i admit to having s soft spot for the ever-smiling eversor - that 12" charge has won me more than one game, and it tends to eat nearly anything in HtH
Don't use Vindicares, as the 50% wound and only one shot per turn is not a great return for the points IMO......
If it comes down to fluff - Callidus would be my choice.
NOBODY expects the Holy Inquisition!
Our chief weapon is surprise...surprise and fear...fear and surprise....
Our two weapons are fear and surprise... and ruthless efficiency....
Our three weapons are fear, surprise, and ruthless efficiency...
and an almost fanatical devotion to the Emperor....
Our four... no...
Amongst our weapons... Amongst our weaponry...
are such elements as fear, surprise...
I'll come in again.
Points cost the Callidus is the best for play with this army because you do have the first repositioning act to shake up, move back, move away IE. had a guy position is Monolith 18" away from his troops to try to warp his army to the other side and think it took him a turn just to try and reposition his whole army for his strat. and then the Callidus was in on turn 2 to mop him up.
Evesor is an awsome guy but makes a very good targetstarting anywhere on the board and running at you with not alot of options until CC.
Eversor may not look like it but IMHO is one of the best assassins.
Besides the obvious 'master' of close combat there are two things that people tend to forget about him... one is how great he can when used properly against vehicles and the other (maybe because of the ammount of Eldar players I go up against) is that he is one (if not the ONE) of the best ways to kill Wraithlords with the needle pistol (assault 2 12" range always wounds on a 4+) and an assault with 3+D6 attacks with a power weapon that also wounds on a 4+ at Initiative 5 there isn't that many things that can kill relatively easy a Wraithlord in a turn.
Just keep him screened and get him in close combat as soon as possible and if you can support him in the following turn, he might survive one turn by himself but not much more that that.
Another thing is that even in death he's helpful, ok, he might be dead but he will still take even more guys with him after that.
I've honestly never thought about including assassins. Callidus looks nice but I like the anti-psyker fluff compatibility the Culexus assassins have to witch hunters.
And over there we have the labyrinth guards.
One always lies, one always tells the truth, and one stabs people who ask tricky questions.
Actually its 4 + d6, you get the bonus for the pistol and gauntlet. I usually use him as sort of a reserve and hide him behind cover, when my army advances they tend to forget about him. He is still one of the best assassins there areand an assault with 3+D6 attacks with a power weapon that also wounds on a 4+ at Initiative 5 there isn't that many things that can kill relatively easy a Wraithlord in a turn.
Callidus is a wonderful assassin against small elite armies and armies such as necrons and space marines. Disrupting enemy battle plans or even setting back that huge squad of genestealers 6 inches away can help determine a battle when you have that extra round of shooting.
Culuxus usually works well when deployed properly, that ap 1 st 5 assault 2 weapon is pretty decent when used against High armor creatures. I am pretty sure you can use them against tyranid hive tyrants and zoeanthropes. God forbid you use them against eldar, makes a real mess of things such as the seer council.
Vindicare is useful in cityfights and high terrain boards. That stealth suit of his really helps, its kind of hard to kill him when you hide him in a crapload of ruins. Also keep in mind that you can still use him against vehicles with that turbo penetrator round. Works wonders against nids when that hive tyrant is brought down. Hell he can even fire into close combat, this really helps against those close combat montser demon princes and large creatures if you tie them up long enough.
You know what they say, if you dont like the weather in houston...go back to where you came from