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Hmmm.... I just conjured up the idea of a demo and 2 lemons on its flanks (touching), followed by 50 conscripts (all behind the tanks - exploiting its cover benefits - a line of rough riders with HL's, and 2 sentinel squadrons on each flank, with the final touch of some deepstriking VET's to soften up the enemy.....and the furious charge all ld by the good ol colonel commissar Gaunt.
What do we think? Obviously I'm gonna have some problems when I start to lose my tanks, but Hopefully by then, I should be pretty well up there anyway.......I'm thinking the conscripts might be too rubbish at CC to do any real damage....maybe warrior weapons? Xenos for them damned Nids?
But yeh...let us know....
Sounds fairly good, but there are a few problems.
Firstly, do you have an Infantry Platoon in there? Because you need one standard Infantry Platoon for every Conscript Platoon.
Secondly, you only have one troops choice it seems, whereas you need two for a standard mission. If you want to keep the conscripts consider finding the points to get an Infantry Platoon.
Also, check the doctrines page on the IG codex more thoroughly; only Guard Infantry can be given the upgrades you mention (and Conscripts do not count as such, the codex has a comprehensive list of what units count as Guard Infantry).
And I wouldn't use a Conscript charge to actually do damage. The best way to use them is to charge a unit that is very good in CC but is so small that it has too few attacks to kill all the Conscripts in less than 2 or 3 turns. For example, a Hive Tyrant.
Also, I'm not sure how you plan on using your Rough Riders, but you mention a 'line.' If by this you mean to put them right at the front to charge headlong into the enemy, I guarantee that unless your'e lucky enough to have a small table and first turn (so you can get them into CC at first turn), they are going to get cut to pieces by enemy fire in the first turn. It's much better to deploy them as meticulously (sp?) as possible so they are hidden from as many enemy shooters as possible, move them up along a flank making sure that they remain safe (it's good if you are playing a cityfight game), and use them in conjunction with your Vets. As in; you deepstrike your veterans at one side of the enemy, use them to maul enemy squads, then keep the rough riders on hand so they can charge the nearest enemy unit that is a large threat to the veterans in CC. This way, your veterans are able to do damage in the turn after that (as they do not get ripped apart by enemy assault units).
Apart from these few easily-fixed problems, your general plan sounds quite good. Some final suggestions; keep the sentinels ahead of the tanks, so that enemy AT units need a target priority test to shoot at your tanks. Also, take into account what the other player will probably be thinking. Maybe consider putting your swarms of infantry in front of your tanks, so the other player will instinctively (and wrongly) see them as a bigger threat than your tanks and concentrate his fire on them, and also panic!
But hey, this is just my opinion, and I'm not entirely sure about it as I have never played Guard before. My suggestions sound like a good ideas to me, but hey, its your army and your choice. But definitely at least consider the points at the top; you need to make sure your army is legal, first of all!
Good luck with your army.
Yeh sorry bout that pew pew. I yes well made a heap of mistakes their haha.... Yes definite infantry platoon, maybe 2 just to get some heavy weapons down, and hmmm.... actually considering ditching the conscripts as yeh - no warrior weapons. silly me. and maybe gettin a platoon of just norm Inf, this way i can throw some special weapons in and mayb some PW, to the VET SGT..... The conscripts were kinda meant just to be more of a scare/time consuming tactic...didnt actually consider much about the killing capability in CC....haha....
Well i might chuck some ogryns in maybe,,,,, and rough riders they are just like kind of a counter charge unit, although they're the ones charging....hmmmm.....i guess mainly just to do some real damage in CC. ........ just an idea at the mo.
If you really want CC guard i'd rate light infantry with warrior weapons and priests with evi's , some meltas and plasmas and ye. I think conscripts can use light infantry and warrior weapons, with a priest thats pretty evil, not sure though gotta dash to work. It'd actually be way fun
Veteran Sergeants - unless in a hardened veteran squad or stormtrooper squad - can't take Power Weapons! (Don't people ever read the armoury?)
I'm not sure what you would do for close combat - HtH - maybe rough riders and command squads with priests and commisars would be your best bet - but only as a counter charge unit!
Personally, I think you would be better off going for close ranged firefight assault rather than an actuall hand to hand army - I believe it would also be slightly more fluffy for the blitzkrieg theme you are going for.
Dovie'andi se tovya sagain (It's time to roll the dice)- Mattrim Cauthon
Interesting, I like the idea its different and could work. I think Orgyns may be your best bet, conscripts will work well if you take an independent commisar- it turns the squad into a sponge;Y One problem you may run into is keeping everything up, conscripts are slow, Orgyns ain't very fast either. You may want to invest in a chimera for anything you intend on dragging into close combat. Rough riders work wonders as a counter charge unit, anything that is all ready taken casualties or is engaged with something else will fall to them... downside they are a one hit wonder either they slaughter their target then scamper off to claim an objective or they miss and get turned into horse chowder. For this army to be effective everything has to work like clockwork and be usable more than once. While i love them, its probably best to leave the rough riders at home- take more sentinels instead, they work as great screens keeping your tanks sides safe for at least a turn or two.
Rheagar fought nobly
Rheagar fought valiantly
Rheagar fought honorably
And Rheagar died.
Conscripts can't use doctrines. Read GUARD INFANTRY COUNTS AS...