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As the title says i am want to use my baneblade at 1500 pts...
I know the rules say this is illegal (im using the forgeworld rules i don't know if the apoc rules for baneblade are different) But my opponets said it would be okay if we had some way to counteract the rule break.
So here are a few of my ideas
-Opponets must know i will be using a baneblade BEFORE we choose army list/mission
-Opponet has choice of mission and/or first turn or second turn.
-Opponet gains extra victory points for killing the baneblade
What does everyone think about this? any other ideas on how to even out the sides?
"Thank him who puts me loath to this revenge on you who wrong me not for him who wrongd"
Well the first rule you got there is a given, and its just good sportsmanship.
but otherwise I think your handicapping your self enough putting nearly half your army's total point in a Baneblade.
If you were using Apoc rules I'd say your opponent should get some extra points, but the FW rules are fairly well balanced in contrast to the Apoc Rules.
The Imperial Armour Baneblade isn't allowed in games smaller than 2000p.
The apocalypse baneblade has no such restriction, but since it's not a part of Codex: Imperial Guard I'd say it would require your opponents consent to field in non-apocalypse games.
What's the set up? Is it a part of an armoured company or just standard guard? Personally I would be miffed to see that monster trundling into a 1,500pts game, I would also aim everything I had at it as I would imagine the rest of your army would be easy enough to finish off once that was out.
Over kill springs to mind but could be interesting....
Absolutley agree with mike, I would love my opponent to drop a bane blade in at 1500 points, you may as well just run up the white flag now, you certainly dont need to give him any advantages, provided he has the opportunity to throw about 6 las cannons for what? about 120 points max? in to his army, you will be dead in very short order
Everything you have been told is a lie!
For the second, maybe you could make it a -1 modifier for your first turn roll, or give your opponent the option to have both dice rerolled.
I wouldn't give them the mission choice or additional victory points though.
Maybe you could have it take up 2-3 heavy support slots. Despite the fact it would take up most of your points, a Baneblade supported by Basilisks or flanked by 2 Russes in a 1500pt game sounds a bit nasty.
There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
- Inquisitor Lord Fyodor Karamazov
I would go with the "I want to use my Baneblade in a 1500 pt mission just for the hell of it, want to play?!"
Most players will react positively to this.
The baneblade is by no means indestructable. So I would say just the knowledge that it going to be in a game is fair enough advantage. You'll spend at least 500 points on the Baneblade so over 30%.
Thats really not bad for what you get and all the gun on that beast! But to me its not that bad when I can field a HQ Command Tank in an Armored Company for 400+ easy!
But If I were you I would put some other tanks in your force and let them sit back a pick of the important units while your friend trys to take out the baneblade. Have fun and good luck
The guilty laugh while the innocent suffer.............WELL WHO'S LAUGHING NOW!!!