Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
So I was online the other day and found some fluff about a Dreadnought devision. So now that the Imperial guard officially has its armoured company, do you think a "dreadnought company" is possible? and would you consider fielding it if it existed?
So back in the day, I'm thinking 1st and possibly 2nd edition, Dreadnoughts could be fielded by what are now SM and IG armies. The original idea was a living man, riding around in a walking tank, and that was the dread. I don't see why (fluffwise) you couldn't run with this idea, of Imperial Guard driving walkers across the battlefield. Be a cool addition to run in Apocalypse games, that's for sure.
Hope this helped!
I think the closest thing you'll get to a "Dreadnought company" is to use the Heed the Wisdom of the Ancients Trait in the Space Marines codex.
As far as I know, there aren't any rules for a dreadnought company, but if you could draft up some experimental house rules, we could probably pick those apart and come up with something unique.
In the forge world apoc book thier is a data sheet called ancients assault force. Which is just a techmarine and 3+ dred's of any varient. I imagine with that you could make a big'ol dread army as long as you have the models. Also on the GW site they have a legion of the damned data sheet where technically as long as you have a damned capt and a tac squad you can have an unlimited number of dreads. That all deep strike no less
There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
- Inquisitor Lord Fyodor Karamazov
Well.... dred can deepstrike anyway thanks to drop pods... which is still kinda scary if you have a lot of them... and if a lot of them were venerable... yikes...
I think the general idea would be to build off of the armoured company rules... so here's a rough outline (emphasis on rough)
HQ = Ancient Dread (would need to invent some reasonable stats)
Elite = Venerable Dread
Troop= Standard Dread
for every HQ or Elite Choice taken, two troops may be taken.
all armies must take at least 1 HQ, and 2 troops
all models and upgrades are available (the ones that apply to dreads)
Aegis may only be taken by HQ
you can not spend more points on upgrades for troops than for HQ or Elite
All Pattern are available (standard, hellfire, furioso, mortis, seige,)
Fast attack = Deep strike/Teleport or Sentinel allies
Heavy Support = Orbital strike
the biggest problem I see is the lack of ordenance...(maybe someone could mod up a dread...it would be cool to have a dread with a battle cannon...)
Also, should this thread be moved to the rules forum, or is it good here?
Just play apoc with a bunch of dreadnoughts. Bloody expensive, bloody awesome. Although they are extremely rare, fluffwise!
Izzinatah hit the nail on the head; Apocalypse was designed to give you the freedom to do that kind of thing.
Personally I've always liked the ideas of Command Dreadnoughts based on the existing characters, and I might make some Apocalypse Datafaxes for them...
A former Captain would be easy, just give him fancy heraldy and if you want a special rule for him, give him Rites of Battle as per a standard Captain.
I'm definitely going to (slightly) convert and paint up a Venerable Dreadnought as a Chaplain Dreadnought (only way I would ever buy that kit, I prefer the plastics for the run of the mill Dread, even Venerable ones just get extra conversion and honours on them), it's easy enough to amend the rules for him - Honour of the Chapter / Litanies of Hate would just have to affect marines from the same chapter within 6 or 12" of him, since he can't join squads anymore.
Even more ridiculous I fancy having a go at a Librarian Dread, afterall the mind is still intact in the dreadnought, so his powers should be too - give him an Psychic Hood (chassis?) and a Force Dreadnought Weapon and away we go - though I think some powers would have to cost a bit more because of how good they could become (thinks of a Dreadnought with Veil of Time... mmm) - though to be fair I think it's stupid that Grey Knights don't have some of these already.
Man I'm getting more and more excited about this idea now... this could end up costing me a lot!