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What doctrines are fluffiest combined with Drop Troops. I wanna kinda make an army that is based around an all infantry regiment using drop troops but is easy to write fluff for and the doctrines kinda go together. Any suggestions?
Light Infantry, Cameleoline. Paratroops are often deployed as terror troops, who will operate behind enemy lines. They snipe oficers, and blow up bridges and factories. They also lay landmines. In other words, they try to be as disruptive to the enemy as possible. Cameleoline will help them hide, and light infantry will reprisent their snipers and ability to infiltrate. This way, the forces that infiltrate are paratroops who have already been fighting, and any more paratroops who drop in with deap strike are re-inforcements (as the plattoon can't get reinforcements any other way.) You should also give them veterans and heavy weapons platoons. Heavy weapons platoons will reprisent your platoon "requisitioning" equipment from the enemy, and veterans will be the experianced servivalist who know how to keep an entire regiment hidden and operate without contact with the military chain of command.
Then you could give them a name like the 155th Armageddon airborn or something
Hey thanks a lot! Those are some really good ideas and that could probably work out well.
I'd say Special Weapons squads for a nice trio of flamers. Nothing sucks more for the enemy than a squad dropping in next to them and lighting them up with some fire...
Restricted Troops Ratlings if you want to go the sniper route, though I don't think drop troop snipers will work as you expect them. Remember, if your deepstrike lands in difficult terrain you die, and you can't move the same turn you deepstrike. So you land, wait a turn, move into cover, wait some more, then you're at your firing spot. Two turns after your reserve roll lets you drop in you can fire your sniper rifles. Kinda useless if you ask me...
Take as many assault weapons as possible so you can fire as soon as you hit the ground.
And definatly take the Veterans doctrine...
I don't think thats a valid argument agenst light infantry doctrines. You don't have to deap strike your entire army. with light infantry, you can infiltrate some of the troops into a good firing point and camp them right there. Drop troops don't just disapear when they get to the ground, so even if every single soldier was deployed conventionally (or infiltrated), they would still be a paratrooping regiment. They wouldn't change their name from 155fth Armageddon Air born to 20th infantry devision of Amageddon when they hit the ground.Originally posted by 333@Apr 10 2004, 101
I don't think drop troop snipers will work as you expect them. Remember, if your deepstrike lands in difficult terrain you die, and you can't move the same turn you deepstrike. So you land, wait a turn, move into cover, wait some more, then you're at your firing spot. Two turns after your reserve roll lets you drop in you can fire your sniper rifles. Kinda useless if you ask me...
the assault weapons and ratlings were a good Idea though. You could also use the assault weapons for tank killing power if you give them melta guns ("oh look, that squad with the melta guns just deap struck next to your defiler"), which would reprisent the fact that your airborn troops would be deployed to destroy objectives deap behind enemy lines like artillery, bridges, weapons depo's, and Orbital defense guns.
i love the idea of a drop troops army, but i really don't see the tactical benefits from it. anyone wanna enlighten me?
Member of the Fluffmasters Clan
well, pleanty of all infantry armies are very efective because of their low points cost, and abundance of heavy weapons. The army is very effective even before the drop troops doctrines are taken, so you are merely making a great army list better by giving it options and mobility. Being able to deep strike units into your enemies flank (near all of those vulnerable troops and tanks) is also very affective.
well if your going fluff wise id go something like this
Drop Troops- well kinda odvious
Storm Troopers- most of the time Paratroops were the cream of an army, or at least a really elite unit so this can represent this as they can deep strike for +1 point
Veterans- same reason as the Storm Troopers (could be exchanged for Storm Troopers or vice versa)
Light Infantry- Shiver did an Extreemly good job explaining why, Cheers, man!
Cameleoline- again Cheers Shiver!
Sharpshooters- always take it, every lasgun helps, also the Elite thingy i said
also there is the Harakoni Warhawks. a official drop troop regiment on page 61 of the Codex, and their official
hopw it helped a little
The Guardsmen Legions, we fight for the freedom!
but shiver, they'd die against heavy weapons like tanks and stuff
Member of the Fluffmasters Clan
Don't get me started. Saying that infantry die against heavy weapons (most of wich are made to take out TANKS by the way) is not a valid point in any way. There is a whole forum on making an all infantry army affective. Its called the Sisters of Battle forum. If you wan't to continue arguing about an all infantry army, perhaps we should continue this in another thread?