Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
In many cases, I've heard that the main target of Sniper Rifles are Monstrous creatures. (ex. Sniper rifles can wound models with a 2+ armour save like Tyranid monstrous creatures, high toughness models like Wraithlords, and models with an invulnerable save like Greater Daemons and C'tans.)
But I fail to see how. What I see per the 4th ed. rulebook pg.32 is they hit on a 2+(superb) wound on a 4+(50%) regardless of toughness. That is still praying that the Hive Tyrant rolls a 1 on the armor save.
Is there something I'm missing? Is there some other attribute that negates the armor save? Since rolling 2d6 for AP actually gives you a 25% chance to glance+ an AV of 10 (skimmer). But all regular armor saves apply?
ThanX for any help
Nope, you are doing it right, sniper rifles lack any real AP value so they are pretty much useless against those TMCs.
You've got it just right. Ther's no hidden AP bonus just all the things you've said.
The only thing I think you got wrong is the need for the Tyrant needs to roll a 1 on his armour save. It'll not be just one save that Tyrant needs to roll that turn.
The infiltration is also a good way to make sure you get one or more turns of good shooting at it.
ThanX guys. I'm guessing with all the things I've been trying to look up I'm getting some older "Tactica" when sniper rifle rules were different or something. I only started modelling and playing for about 2 months now.
My last question regarding Sniper rifles, is do they ever ACTUALLY pin anything. Ork mobs with 12+ always pass leadership and every Tyranid squad has a hive node mutation Ld 10? when would pinning become useful enough to halt a rushing squads?
True, the Hive Tyrant typically has a 3+ save but its always upgraded to a 2+ (when playing my step-son). True the other members of the squad will be firing also, but 5-6 hits, is currently RARELY netting me a wound on the thing, then I'm completely toast when in CC. I'll most likely post in an army forum to ask for advice vs. specific opponents. I'm currently getting slaughtered by Orks or Tyranids when playing a small (500 pt Army) match. I just can't seem to muster enough firepower to kill the HQ's of either side. (trying to stay balanced but with emphasis on shooting)
Last edited by Xpyre35; February 14th, 2008 at 00:04.
You only heard half the story. Sniper Rifles are used to take out Monsterous Creatures, but not Tyranid Monsterous Creatures. They are useful against C'Tan, The Avatar, Greater Demons, and the like; anything with a 4+ save or worse but high toughness. The way to deal with Tyranid Monsterous Creatures is lots of plasma guns, assault cannons, lascannons, multi meltas, and power fists.
Snipers are meant for taking out other units, like devastators, or heavy weapons teams, or even assault squads. They are not meant for shooting at Tyranids, ever.
Their Monstrous Creatures would laugh at an army of snipers, and they have so many of the little buggers that snipers don't kill enough fast enough.
So, your answer is this: ditch the snipers for missile launchers.
Turtles For the Turtle God!
Shells For the Shell Throne!
rgr that. Missle Launchers seem better except that even the AP (_, krak)on them is still savable. Plasma/Lascannons sound like the winners, just going to be expensive to field a devastator unit with a serious lean on lascannons. I'll lose my scouts (although I love the models, I've painted), and my LST is getting blown off the map in turn 1/2 everygame by the vennom cannon.
Last edited by Katie Drake; February 14th, 2008 at 02:38.
Lascannons are too expensive to put into devastator squads. Try tactical squads with a plasma gun, lascannon, and power fist.
Vehicles are not the greatest against Tyranids - they tend to get shot up by venom cannons, especially light vehicles like land speeders. On the other hand, venom cannons can only ever glance, so if that is the only ranged weaponry that the Tyranid player is using (doubtful, but possible), then you could actually opt to move your land speeders less than 6" a turn so that if they suffer an immobilizing hit they do not become destroyed.
Edit: Sorry for the double post, I was writing the previous one while Xpyre35 was posting his. - Not a problem. Post Merged. - Katie D
Last edited by Katie Drake; February 14th, 2008 at 02:39.
You could also try a drop pod or two. Use the trait cleanse and purify to double up on plasma. And don't forget the powerfist. Stuff them all in a drop pod (at least 8 marines in a pod I find is best) and make the Hive Tyrant cry. Just use plastic cups for the pods, bigger ones preferably. I actualy added carboard wings (don't laugh) to mine and glued on extra stormbolters that I had lying around...
Alltough in small point games... drop pods can be risky... but then again, so is spending a ton of points on a hive tyrant. >.>