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Ok guys, im gonna have aloty of questions on this one. I want to start a new IG force that is solely veterens or stormtroopers for my infantry. My questions are:
1. How will this force perform overall??
2. What should a successful grenadier list look like?
3. How do you deal with power armour??
1. Don't expect wonders. Against some you will perform well, against others you won't shine. The thing with grenadier forces is that they are relatively low on numbers and heavy weapons - arguably 2 of the biggest strengths of the IG. This can be mitigated somewhat by more tanks, but you will still be relatively small in number.
2. I would say mostly mechanised, loaded out on plasma, melta and grenade launchers. However, I haven't played a grenadiers list - I prefer to have more bodies on the ground.
3. Concentration of fire. Throw enough shots at him and he will start failing saves sooner or later.
Dovie'andi se tovya sagain (It's time to roll the dice)- Mattrim Cauthon
i'm also thinking about starting a grenadier switching over from a 'more bodies on the floor' list (which dominated most games actually, that it got a little stale and felt semi-unsporting; it was like 24-1-2 last vacation home).
1. grenadiers will be one of those can do good/can do bad lists, like AC. the majority of your power will be directed in your mounted chimeras and accompanying tanks. so lists that incorporate a decent amount of anti-tank will handle you most times with no problem. though others will expect a more infantry-filled army as expected with guard and might not have the needed amount of a-t to stop your push (which can also unexpected with the usual static ig).
2. said above, mobilized in armor.
3. i'm using 2 russes/1 demo whose cannons should handle most meq as well as 2 full units of xeno rough riders (basically grenadier riders) to countercharge meq assault units. then theres a couple d/s'ing vet squads filled with plasma for any stragglers and more importantly, their heavy armor.
1. As has been said, it entirely depends. It always does, with every army
2 Again, mechanised, you are going to need to focus on objective grabbing than all-out annihilation
3. Plasma, Meltas and sheer volume of multilaser shots. 2 or 3 pie-plates a turn wont hurt either. Well, wont hurt YOU (unless you like using them at quite unneccessarily close range).
One point to mention is you wont have all that much Anti-Tank with a decent range, a few lascannon sentinels and, (dare I say it) hull lascannons on any Leman Russes you have may well help.
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940
I last played a grenadier list at 1750 with mixed results. 3 squads mounted, 2 with double plasma, one with double melta all performed reasonably well. The key to making them earn their points was in bringing multiple squads to bear on a single target, generally this meant the two plasma teams focusing on a single power armour unit at close range. The melta squad often went after harder targets like vindicators and land raiders.
What I found was essential in supporting my core grenadiers however were my 2 lascannon sentinals and 2 deepstriking triple melta vet squads (5 man). These units were extremely important in taking out units like predator annihilators or whirlwinds.. units that are sure death for grenadiers.
Heavy armour provided more support in the form of a couple of russes and an exterminator, the last chosen purely for army comp reasons as personally I would have preferred a demolisher.
Overall, the list is very mobile and more challenging to use than a standard gunline, but expect a steep learning curve before you start seeing results.
What Guardsmen dont want to hear...
"Ok boys, time to fix bayonets!"
I play grenadiers constantly,
1. It gets the job done, but its nothing special
2. mechanized, I use chimeras as light tanks to support the infantry. Multi-laser and heavy bolters can be very usefull with grenadiers.
3. lots of shots mixed with high AP weapons like plasma guns
107th Regiment, 5th Armored Battle Group- 5500ptsFor someone to deal as much damage as you did, the Emperor must surely be at your side. - MaxDv
Ok then, i got another question. For my total amount of storm troopers, should I max out at 6 squads, or should I stick with 1 or 2 veteren squads for my elites. I mean, you arent going to find BS 4 heavy weap platoos anywhere else, and they seem to give my army something that it would otherwise lacking.
So do I go with the full six storm trooper squads, or split it with veterens in there??
Personally, I'd take Stormies because I love the models and their stats aren't half bad. Mount them in Chimeras and you've got a versitile, mobile unit that is capable of holding objectives. 6 full stormie squads in Chimeras is gonna be expensive though, both points and cash wise. With vets you could take normal models and change a few things up to mark them as vets, so it isn't quite as hard on the wallet. I dunno. I guess I would say that you should go with whatever you feel like fits your theme better.So do I go with the full six storm trooper squads, or split it with veterens in there??
Oh yeah, as far as what a successful list looks like, HERE is one. Diggums apperantly did pretty well in his tourney. There are probably a few things I would change, but you wanted an example of a successful list, and this is one that had success. Plus, it illustrates the Tank Heavy option that the Guard can run, as opposed to the Infantry Heavy option.
Last edited by SimulatedSnowman; March 1st, 2008 at 18:17.
I think you need to spend more time on your floor.
2500 Black Templars