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So I've got my basic force down, now all I seem to be missing is a "Spear-Head" unit. A unit that can effectively lead the charge (preferably in CC) and lead the way for the rest of my army.
Looking over the Codex I've pretty much narrowed it down to a Chaplain or a Librarian, with command squad.
I play a very aggressive Mechanized/Drop-pod army. In my mechanized army, this unit will ride in style in a Crusader
Now I know most people will start yelling "points sink" or "are you NUTS!" and the answer is yes. Whatever this spear-head unit is, just know it will end up riding in a Crusader.
I've also been toying with the idea of a Grey Knight Grand Master... but he would be alot of points, and I would have to select a marine HQ anyway, and in a 1,500pt army with a crusader points may be abit tight.
So basically I need a unit that can take on that Carnifex, or that C'tan, or maybe that Chaos Lord, and at least have a chance of surviving... or killing it
So please let me know your ideas, thoughts and experiences cause I'm all ears!;Y
You could ditch the Crusader idea and give an Assault Squad a powerfist or something of that nature. Also, a Librarian or Chaplain can cause some havoc as well. Slap a jump pack on them, and you can have either a Librarian or Chaplain backed by an Assault Squad leading your army.
Depending on what powers your Librarian takes could also be a huge thing. Veil of Time, Might of Heroes, and Vortex of Doom can also cause some serious trouble to your opponent. However, Vortex of Doom is useless against Monstrous Creatures and vehicles, so you might want to skip that. But Might of Heroes can grant a couple more attacks to any one model in the Librarian's squad. Or you could go with Veil of Time, which in short lets you re-roll pretty much whatever you want. Veil of Time is a very powerful power that can really turn the tide in a assault that goes wrong.
Personally, that's what I'd take. If you're set on the Crusader, you could take a Command Squad headed by a Librarian of Chaplain, armed with bolt pistols and close combat weapons and all of that good stuff. The benefit of this would be that you could take Furious Charge, which is a huge benefit to any Marine that's about to assault.
Chaplain with terminator Honors, bolt bistol, frags, furious charge-120 or 105 if reclusiarch or master of sanctity
10 command squad-225
Power fisted seargant, company champion with terminator honors, (special weapons meltagunz), furious charge
Maybe lightening clawz on chaplain maybe i lovez my chappy
Last edited by DavidWC09; February 23rd, 2008 at 15:27. Reason: Crusader costs removed.
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I play a crusader in 1500pt battles with a s of assault termimators inside it.
Its a huge amount of points, but whan it gets into combat they usaly last the whole game.
This is haw i play it.
8 man Assault Terminator Squad=348
Land Raider Crusader=
As i said a lot of points. However last battle i had they assaulted straight out of the crusader into Old One Eye (tyranid special charactor(carnifex)). They killed it in the first turn before it could attack back then consolidated into a screemer killer. Killing it before moving on to the next unit.
This happened untill the end of the game. (I only lost 3 terminators).
Hope this helps
Last edited by DavidWC09; February 23rd, 2008 at 15:22. Reason: point cost removed
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I use a Termie CC squad in a LRC as well, I play DA so I take 5 termies with Lightning Claws, give them the company banner(+1 A) and a Chaplain...that gives them 25 power weapon attacks that can re-roll both to hit AND to wound on the charge (not including the Chaplains attacks).
in a regular SM army you could do the same thing but with 7 termies instead of 5, which would end up being 28 attacks (cause they dont have the banner)...mind you, this is a really expensive unit (somewhere between 650-700pts(I dont have the codex on me at the moment)) when you add the Chaplain, Terminator and LRC...hard as nails though
wow, those chaplain assault termie squads sound amazing!
I really like Duncan's squad seeing as how it can re-roll To-Hit and To-Wound rolls, expensive but nice ;Y
And the chosen knight's termie squad is also nice. For those points plus a crusader and a chaplain, I'm only looking at about a third of my points in this unit, not bad. Also the thunder hammers will help with large creatures such as Carnifexs, hive tyrants, and C'tan (which is what they'll be fighting)
It had never even dawned on me that I could give my Chaplain terminator honors! I'll be tacking that on my characters from now on.
Keep the ideas coming any help is appreciated!
why not have the best of both worlds and have both a chaplain AND a librarian :o and it will only count as one HQ choice
Chaplain (Reclusiarch): Terminator honours, bolt pistol, furious charge = 104pts
Librarian (Codicier): Might of Heroes, combat shield, terminator honours, bolt pistol =131pts
10 man command squad: 2 meltas, veteran sgt with power fist, company champion, 6 w/ bolt pistol/ccw. All with furious charge = 250pts
2000pts Orks 4-2-1
Last edited by gywo copta; February 24th, 2008 at 09:45.
Hope this helps.
PS i tried running a chaplin in termie armour with the squad, but apart from the re-roll hits on the charge, he did less damage than the terminators with the lightning claws, because they re-roll wounds and the chaplin doesn't. So now i just use an extra terminator instead of him and a cheap Master as my HQ (gives everyone a leadership of 10) and is only 91pts with a power sword.
Last edited by the chosen knight; February 24th, 2008 at 11:33.
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