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  1. #1
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    A Few Questions...

    right, hi all. i'll say it now so you understand: im a bit of a noob!

    i just recently decided to start collecting 40k and Daemonhunters were my choice of army. i used to collect LOTR but it seemed to me that bows were starting to bore me to near death, and so i thought id collect 40k. i went for this army as i just loove the Grey Knights. my army is yet to be complete, and i just have a few questions...

    1) how do i get a Grey Knight Grand Master, and if so, Cud i make my Captain Stern a grand master?

    2) is there a limit to how many points your army may be?

    3) is it a difficult army to play?

    i have a few more questions, but it all depends on how these ones are anwsered. cheers in advance guys


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  3. #2
    Supreme Evil Overlord Dreachon's Avatar
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    1. there is currently no dedicated model for a GK grand master, BC stern makes for a good alternatieve but any GK in terminator armour would, off course you might want to make him look a bit more special, if you want to use Stern that is fully legal.

    2. No, your army can be a big as you want it, however if you play a game with a person both of you must agree on a fixed points battle and you must adhere to that for the battle.
    So no 5000pts army that goes against a 1500pts army, if you want to collect a larger army that is entirely up to you, larger armies have some advantages over smaller in that they allow you have more choice in terms of what to field.

    3. A pure GK army is indeed very hard to play with, not only are you models very expensieve, you'll always be outnumbered and your models are still just as fragile as normal space marines, you'll also lack severly in the anti-tank department.

    Hope this helps

  4. #3
    Member Inquisitor Solexus's Avatar
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    Questions 1 and 2 got answered as well as they can, so I'll go with a little more on #3.

    Take a good long look at the army list. The only unit choices in the base DH list that can take dedicated anti-tank weapons are all in the Heavy Support section, and they all are Vehicles, and they all cost a bunch of points! Not only that, but two of them are Land Raider variations and you're likely going to spend a few turns moving them at high speed to get your Grey Knights into combat range, which means you can't shoot until they're dropped off.

    Your other options are meltagun-toting Stormtroopers and Inquisitor Retinues, but they have to take transports as well and suffer almost the same problem: they can't shoot until they're dropped off in range of the enemy. However, don't ignore the little sidebar at the bottom of pages 30-31: it makes your army list practically twice as big! Remember that you have access to these choices as well, and consider them once you've played a few games and decided what your army is lacking.

    If the gamers in your area don't tend to play much armor, you're probably set. If they do, though, take the time to invest in Dreadnoughts or Inducted Imperial Guard to increase your AT potential. Guard Iron Fist squads can take an upgrade to let you re-roll Reserves rolls as well...perfect if you like Deep Strikers and that wonderful Callidus Assassin.

    Welcome to the Inquisition.
    Last edited by Inquisitor Solexus; February 23rd, 2008 at 18:21.
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    Solexus covered our lack of tank busting firepower well, but there is a silver lining there...

    Every Grey Knight who isn't wasting his time lugging around an Incinerator can kill a light or medium tank. They've even got a chance against heavy tanks with the exception of Land Raiders and Monoliths. All GK's are S6 in combat or carry a S6 Psycannon, making any tank with an Armor value of 12 or less a viable target! Still not ideal, but it means that you've always got at least one option for hurting a tank.

    As for everything else, the army is extremely powerful if it's well played. We've got Power Armour, all the stats of a Marine and more, and we're better equipped for all phases of combat than almost any other troops out there. We can't stand up to combat specialists in assault, and we can't outshoot shooting specialists - but we'll outfight the shooters, outshoot the fighters, and just plain beat up other generalists. Combine this with the rest of the GK's special rules and you've got a very scary force when Lady Luck's on your side... But when things go bad on you, we're ultimately just pricey Marines when it comes to killing us.

    So a pure GK force is a real gamble - either great success, or crushing failure... They don't tend to do anything in between. But with all the options you can field as allies from the Marine, Guard and Witchhunters codexes, there's almost nothing an Inquisitorial army can't do if it's set up right.
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    well, im currently sitting on:

    HQ:

    Grand Master (cheers for the help) brother captain stern and a 3 man guard all coming to 634 points

    lord inquisitor Coteaz and his retinue all coming to 395 points

    Elites:

    Two six Man squads of terminators coming to 756 points a unit

    a vindicare assassin coming to 110 (i think)

    Troops:

    Two six man squads of grey knights coming to 580 points each

    im currently stacked up to 3811 points, and i still need fast attack and heavy support, so here are 2 more questions:

    1) would i be able to buy a space marine assault squad but glue the jetpacks to a unit of grey knights, ultimately making a fast attack?

    2) what tanks would be good to convert (and this is gonna sound dumb) but i really want a baneblade

    ty in advance

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    I am a free man! number6's Avatar
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    Quote Originally Posted by Supernobbs View Post
    well, im currently sitting on:
    HQ:

    Grand Master (cheers for the help) brother captain stern and a 3 man guard all coming to 634 points

    lord inquisitor Coteaz and his retinue all coming to 395 points

    Elites:

    Two six Man squads of terminators coming to 756 points a unit

    a vindicare assassin coming to 110 (i think)

    Troops:

    Two six man squads of grey knights coming to 580 points each

    im currently stacked up to 3811 points, and i still need fast attack and heavy support, so here are 2 more questions:

    1) would i be able to buy a space marine assault squad but glue the jetpacks to a unit of grey knights, ultimately making a fast attack?

    2) what tanks would be good to convert (and this is gonna sound dumb) but i really want a baneblade

    ty in advance
    Do you even have a codex?

    For starters, your points are WAY inflated. It is flatly impossible for even the most impressively equipped GM + Stern + 3 GKTs to cost 634 pts. A 6-man GKT squad cannot possibly cost 756 pts. You don't appear to be certain of the Assassins' cost. A 6-man GK squad cannot possibly cost 580 pts. (Two 6-man GK squads cannot possibly cost 580 pts.)

    Secondly, you don't appear to know what the force organization chart options even are. Hint: Grey Knights never have jump packs. And Grey Knights don't have a choice of tanks, plural, unless you count two Land Raider variants. Baneblades aren't available except in games of Apocalypse, which is an optional expansion rules-set for giant-sized, non-competitive, all-day games. Baneblades are not in any 40K army's codex or army list (though they are specific to the Imperial Guard, not the Space Marines, Inquisition, or Grey Knights, for what it's worth).

    I suggest that the first thing you do is buy the codex and read it thoroughly. Then consider starting out with an army sized between 750 pts and 1000 pts, which will give you a chance to learn how the DH army functions, what units you like the best and that mesh well with your playstyle. Post example lists in the army list subforum above and you'll get sound advice. That way you won't waste your time or your money on something you may ultimately not be satisfied with. The DH is very much a niche force, one that responds well to a tactically sharp general but which crumples quickly and easily in inexperienced or impatient hands. The upside is that success with the army is considerably more rewarding than that with armies with obvious power combinations or shallow point-and-click tactics.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  8. #7
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    lol, i own the codex. truth is, as i said, ima noobie to 40k. i only just started collecting DH, and grey knights were my choice....

    and in my codex it says that GKT are 46 points each. and some dude said i had to add up all the gear they have aswell, which puts them up to 116 points a model.....well i think so anyway. im only doing what im told. lol. as i said, im a nab, so any help on this points malarky will help me greatly

  9. #8
    Member Technique13's Avatar
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    some dude was wrong, you pay the price in the pts/model section and you recieve the model with the wargear as listed on the profile... if a model has access to the armoury then you can buy additional items from the armoury for the model to use... a base terminator is not 116 points

  10. #9
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    i mean, terminator= 46 points plus his gear (i think)
    and the gear is storm bolter: 10 points
    termintor armour= 20 points
    force weapon: 40 points

    which make 116 points.... is this right, or am i doing summit wrong. bear in mind im only doing as i was told....
    Last edited by Supernobbs; February 24th, 2008 at 10:02.

  11. #10
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    are you sure? i mean, the guy who said i shud add up all their gear was this bloke called ben who works in games workshop near to where i live. thats the only reason i thought so....

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