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Hello folks, I'm in a bit of a dilemma. My local store has gone rather Apocalypse crazy (Either we place 500 point games or we go straight up to 3000, hardly any 1500 or even 2000) So, to flesh out my force I'm going to purchase two Land Raiders.
The question is, which one? Should I get two normal Land Raiders? Two Crusaders? One of each?
My list currently has 40 GKPA, 15 GKT, 2 grand masters (Probably a point sink, but I love str 6 force weapons) Lascannon/ Missile Launcher Dreadnoughts and one Assault Cannon/ Close Combat weapon dreadnought.
I probably won't use the Raiders as transports often, instead I'll use them as main battle tanks 90% of the time and have them act as mobile cover for my boys.
I'm currently leaning towards the Crusade because it's capable of firing all of its weapons on the move without needing to rely on the Machine Spirit, thus making it more maneuverable (Only has one main weapon compared to the normal Land Raider, which if it moves may fire one main weapon at normal BS and the other with its Machine Spirit) Even when it does get shaken I can still fire the Assault Cannon with the Machine Spirit, and accuracy doesn't really matter with rending. Due to this maneuverability it would be much easier to use it as mobile terrain. If I do want to take advantage of the frag charges my GK can hop on a turn beforehand. Unfortunately, that 24" threat zone's pretty close to genestealers and the like, and the real kill zone for the tank is at 12"...
But, I can't deny the long range anti-tank power the Land Raider possess, which will probably result in it not dying by turn 3. Also, The way of the water warrior makes quite the case for the Land Raider's flexibility.
So, which would be most effective for my list? Get two Crusaders? Two Land Raiders? Or one Crusader and one Land Raider?
You can't buy the sprue anymore annoyingly so it’s one or the other. To be honest I would go for one of each. I prefer crusaders but to be frank its not bolter fire that a DH list lacks, its anti-tank and the standard variant will go a long way to balancing this out. Also buy having one of each if you decide only to use one in a lower pointed game you have more options so to be speak. I have 3 Landraiders, 2 standard and one I can make either a crusader or a standard and frequently field both types in higher points matches
Key things for an Ork to remember in the heat of battle:
Always remember to pillage BEFORE you burn
When the pin is pulled, Mr. Stickbomb is not our friend
When in doubt empty the magazine.
And most importantly AIM towards the Enemy.
In a DH list the standard LR is better as the heavy support slot is the only place you can get anti-tank. Crusaders also need to be in close range to be effective, which puts them dangerously in the way of meltas and other things that can take them out. Regular LRs can duck behind cover and fire from a distance to keep them safe.
What Roehug said: What the DH lack is not anti-infantry options, but anti-armour options. Though I own both a crusader and normal raiders, I only include the crusader if I'm taking at least three raiders, and two of 'em are the normal variety.
Also consider your situation. If most of the games in which you're using the raiders will be Apocalypse games, you're really really going to need anti-armour weaponry more than in normal games of 40K. In fact, unless you're going to get any super-heavies yourself, you may want to consider the LR Terminus Ultra. It's kind of an iffy model (in many people's opinion), but having used it in three Apoc games myself, it's a great tank to have in Apocalypse.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
What they said: Daemonhunters need anti-armor options. The normal LR gives us that, while the crusader does not (at least not that much since the melta and autocannon are short range and low strength for anti-armor).
That said buy crusader or terminus boxes. I just bought one today and it has everything you need to build a normal land-raider. The weapons can be switched back and forth with magnets or other clever means. Crusaders can come in handy if you are teaming up with other players or have a specific mission to perform in fun-type games.
It is dangerous to be right when the government is wrong.
Who are you to judge what is sane and what is not??
I personally have 1 crusader 1 normal LR. In most cases (even small scale tournaments) dont mind the "proxy" if I want to use 2 LRCs or 2 LRs with my current models.
Other than that it also depends on what opponents you are facing. LRCs have done awesome work for me against Tyranids and Orcs and other such mob armies... so I would rather mow through stealers and other such for a couple of rounds and then turn the AC and MultiMelta on big things.
Playing against other MEC's I guess the LR is your friend.