Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I just cant beat a guy who loves his tau a bit too much. The army consists of Hammerheads, Devilfish, 2 swquads of fire warriors and EVIL BROADSIDES. The Hammerheads just stay back and bombard, his devilfish sneak in get some shots on my devastators and release the tau fire warriors, and then the worst thing possible ever is the Broadsides. it is like my men cant go anywhere without being surrounded by the Broadsides. I can probably destroy 2 tanks with my lassys and probably kill like 6 fire warriors and 1 Broadside. But the rest just sweep me up like im a furball on the floor and the tau is the swifter of the greater good. If anything i feel bad for my devastators always trying to hunt the tanks before the broadsides get me. THE WORST broadside is the one that are the ones that are good at closecombat.
Anyhelp here guys?
Sounds to me like you're getting some things confused. Firstly, Broadside Battlesuits are the ones with the big guns on their shoulders. The other, smaller ones are called Crisis Battlesuits which I think are the ones that are giving you the most trouble. You mentioned a Suit that was good in combat? That sounds like Commander Farsight to me, and when a Tau player takes Farsight he's limited to one Hammerhead at best. I bet that if he took a legal list you'd have a much easier time with it.
OK, one question to start off... BROADSIDE or CRISIS suits?
If it's broadsides, make sure there's a fair bit of terrain on the board and get good at hugging cover, because he'll have a hell of a time repositioning all those big guns to see past terrain. Crisis suits are a much larger headache.
So it seems you've got three main problems:
- Hammerheads shooting at long range. Railguns or Ion Cannons?
- Two Devilfish dropping fire warriors close to your forces, presumably rapid firing you to death.
- Lots of (I'm assuming Crisis) battlesuits picking you apart.
#1 isn't too much of a threat, especially if they're mounting Railguns. Make careful use of terrain to limit his lines of sight and cut back or eliminate any high value targets - scary though they may be, those railguns are wasted if they sit there popping a single plain marine per turn, max. It's when they get to punch holes through tanks, Characters and Termies that they start to hurt. If you really feel the need to kill these guys, a Speeder or two could probably zip in behind his lines and cause all manner of chaos - just remember to move fast and hug cover!
#2 is actually almost a bonus for you... If you can knock those tanks down halfway, he's likely to lose several fire warriors in the wreckage, and the rest are left out of position and probably vulnerable. Even if they get where they're going, it's probably good for you - the closer Tau troops get to Marines, the closer they are to getting stomped in combat! Always remember that even a basic Tactical squad is more than a match for Tau in a fight, and you can toss in a Meltagun or two for the Devilfish when you get the chance. The trick is to be bold and take the fight to them - sitting back and trading shots only gives the Tau an edge.
And this brings us to #3, Crisis suits. The single most hated weapon in the Tau arsenal. They're too deadly to trade shots with unless you can bring a few units to bear at once and really hammer them with bolter shots, so the most common options are to either hit them from range with heavy weapons, or send some fast moving hunter-killer squads out to take them down.
Ranged fire is almost always out since they're going to be hugging cover to avoid that exact approach, so don't count on your big guns - but if you get a chance to throw some Lascannon blasts at them, go right ahead!
So that leaves sending troops out to get them. Bikes and Assault Marines excel at this job, give them a Powerfist and some cover to mask their approach and they're really good at either catching and killing them or driving them out into the guns of your army. If you feel like doing something different, landing a big Tactical squad with special weapons beside the suits in a Drop pod can have nicely effective results too - a full salvo of Bolter/plasma/melta shots can inflict horrendous damage.
It helps if you use the rest of your troops to draw them out - if their guns have an 18" range, keep your troops 24" away from that nice patch of cover the suits are hiding behind, forcing them to move out of their ideal position if they want to shoot you.
Ive sent my terminators after my opponents crisis suits, they can weather the storm long enough to get within range and deal out some very nasty attacks that eat armor saves.
target the suits first
the hamerheds are a real pain to take out so you best off ignoring them and minimising there opurtunitys to hit you.
fire warriors will sffer if thy are forced to foot slog so after you ge rid of most o his suits concentrate on them.
I love Pathfinders.
As a Tau & BA player I would strongly advive you to field infantry over vehicles. If you are facing hammerheads, you won't be able to field anything that can give them a match pointswize. If you field vehicles, see to it that they are fast and manouverable, like skimmers with HB/MM and AC. The crisis suits are really only effective where they can hug cover, so see to it that you will place your army such as to give the crisis-suits a minimum of cover when they advance on your position. Try fast troops to force them into CC, maybe bikers or assaultmarines.
The problem with a mech-tau army is it's manouverability. Try to limit this with fast units that can take tablequarters and hold their own against the TAU menace. Preferably tactical squads with ML/LC and plasmaguns or meltaguns. Thiese are to take control of whatever cover lies ahead.
Hope this helps!
Shooting armies are simple to deal with. A few things I use to beat them with my list.
1- Flank them. Hammer all your units in both sides of the board. If they are using a straight fire line defense this is wonderful. You can totally disregard the middle of the battlefielf as they will finally be able to shoot at you when you have slammed into the Tau lines. It also forces them to redeploy their middle flank and split it up between the two to balance it out drawing them out of cover. Use that to your advantage.
2- Use the element of surprise. Do the unexpected. Using Terminators is a good way to do that. All about timing though. Drop them right before you hammer into them. You can drop a sqaud, or damage a tank. Up to you. Also the most effective unit I've found for surprise is a speeder. I take my speeder from one flank to the other. Shoot him the 24" to the other flank. Mine being equipped with multi melta/heavy flamer, this is a great threat to a Tau army. They turn everything that they have to on it. If they kill it which they usually do, your troops just got an easy turn of advancement thanks to his sacrfice. If not >=D
3- Use cover. By all means use it to your advantage. Jump from cover to cover, best way of doing this is with Rhinos of course. Although against Tau a Razorback is you best bet at times.
4- Do not give targets of opportunity. If you have your assault units up front to draw fire, don't flaunt your fire power that they are pushing up the flank. Since with tanks you aren't going to out shoot railguns, wait for the right moment to drop them. Otherwise if they realise that you have a las team following the assault they might just have to rip them apart. Wouldn't take much effort. But let your front troops take the shots. If you really wanna absorb some pulse rifle fire, throw a dread where only troops can shoot at it. Dreadnoughts are bad for Tau if they give them a chance. They won't want to do that since he will cut down a squad getting to the lines, maybe drop a tank, and rip apart a squad in CC then move on to the next one. Best way to do this is with Assault Marines, very mobile and deadly in the assault. Every Tau player fears them.
5- Use their crappy weapons skill against them. Even the broadsides are prone to the assault. They will fall if you wield a power weapon very quickly. The tanks are useless if they have nothing to fire at. Break the enemies line in close combat. The tanks will probably spend all their time trying to prevent the inevitable assault to come, and will fail, so while you are driving into the hearts of their troops you can use this coming assault to shoot down the tanks. Because if the tanks try and protect themselves...then the troops die (In my experiences of course). Remember it only takes one squad to break the entire army. With the right HQ *cough* librarian/chaplain *cough* they can single handedly destroy the entire army. I know, I've done it.
But these are the things that I utilize with my army. I wouldn't even begin to know what your list consists of lol
Last edited by Master Lucius; March 14th, 2008 at 02:32.
"The only hatred any man should hone, is hatred against himself for not being able to serve the Emperor to his full extent. This is the hatred he should unleash upon the enemy, and in doing so, the Emperor will protect."
Master Lucius, Chapter Master of the Noble Templars
ok firstly i dont know what chapter you do but as a space wolve player myself i will do it from my perspective. ok for me the best way to deal with heavy tanks such as hammerheads is to use wolve scouts using there behind enemy lines rule i can enter play from there side of the table this is great because wolve scouts can take melta guns so i the enemy is forced to either move forward out of range wich is great also because it brings them closer to my main force or the other option is to turn around and face the front armour at them wich is even better because then i can shoot a lascannon or missile right in to the tail end of it.
well as a tau player the best way to defeat tau is to get up close and personal as quick as you can.