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I am considering investing in sentinels. I already have 6 lascannon for my army, and 3 autocannon. I am thinking of getting ones with lascannons, but am unsure if I want to go that way. I am also hesitant about modelling magnets onto the weapons. I am thinking that if I am playing over 150pts for 3 of them with lascannons, they're still only BS 3 and therefore not hitting reliably enough. Are they even useful to distract enemy anti-tank fire from the Leman Russes? I'm starting to play a lot of Land Raiders, and they're giving my tanks a hard time. What've been your experiences with lascannon, autocannon and even multilaser sentinels?
They won't hit as often as you'd like, that's true. Welcome to IG =P
However, they are able to move and shoot those heavy weapons, which is a big advantage over infantry. Another advantage is that you can deep strike them with the Drop Troops doctrine, so you could drop in 3 Autocannon Sentinels behind enemy armour.
They won't draw any Anti-tank fire, really. Their armour is too weak to consider firing anything more than Bolters, Heavy Bolters or other relatively weak weapons at them.
As for which weapons to use, I'd magnetize them so you could swap out weapons depending on what your facing or what you want in your list. Although, most of the time the hole you glue the weapon in is tight enough that you could just swap weapons right out of the box.
I'm going to use them in my grenaider army... 65pts for a lascannon w/ HK will be my long range support in my army...
and if you work it out... the sentinel is the cheapest way to get a lascannon in our army... or in any army for that matter.
It really depends on the situation at hand. I usually use three of them as HQ support with two multi lasers ad one las cannon. They get a niffty scout move, which I usually use to get them into cover before the first turn. Then they usually just harry the flanks and try to force saves on high priority targets.
They dont draw to much fire from enemy AT squads, bolters can destroy these things on a good roll but again they are only there to distract the enemy, force target priority, and need it be so charge into close combat to prevent an infantry squad from being charged. Good but your points are better spent on a basilisk or deep striking veteran squad armed with three melta guns. But they do look cool.
Gandis advice is pretty good, the only thing I would say he skipped is harcastles point, if you put a las cannon on them, putting a HK on there too is a good idea
Everything you have been told is a lie!
Yea I like that HK idea. Hadnt considered them as deep strike or even modded with an HK.
What I dont like about Walkers in general is the fact that they are slowed by terrain like an infantry man and they can also be immobilized like a vehicle? Worst of both worlds imo even though the book says they can go where other vehicles cant (fluff of course).
Hope it helps.
In medium sized games where you really don't have anything else to spend your points on, I've taken a couple of sentinels with a heavy flamer... it keeps the enemy assault troops on their toes, and more than once they have either strayed to close and got flames, or failed their charge because they were trying not to get within range.
Chaos: 2/0/1, Eldar: 2/0/0, Imperial Guard: 2/0/1, New Ork: 12/0/0, Witchhunters: 2/0/0, Demonhunters: 2/0/1, Tyranids 1/0/1, Blood Angels 2/0/1
I got the Emperor's Talon and so far I like them. They provide some nice additional heavy weapons fire cheap and they can really plug gaps in your army where you need them. When I field sentinels, I do it as a reactionary measure. I.e., they don't have a defined purpose on the field but they're so mobile and verstile that they can function almost like a swiss army knife, good for any problem that arises.
3 lascannons is good anti tank always. In addition, I find it helps against army where you see some really nasty tough units to have the extra lascannons. Against Chaos it's hard sometimes to put out the firepower to kill a demon prince and obliterator, 3 las sentinels help with that immensely.
Fielding sentinels with improved comms is great for omega missions like what's going on at my store's league right now.
Definitely magnetize your sentinels. It's really easy and you can field 3 las/heavy flamer/or multilaser sentinels whenever you want.
Multilas sentinels deep striking can be good anti armor as you can usually get rear armor shots.
Heavy flamer / hunter killer missile sentinels deep striking are also a valid option in my mind if you want total versatility.
So far they've served me well. I use six total, four autocannons and two lascannons. The idea with them is having them hit the flanks while moving through cover. Afterwards I usually let them play Mr. Sniper with enemy units, forcing my opponent to choose to take them out and eat up his units for a turn, or just deal with loosing tanks and other units each turn.
I'll be damned before the soldiers of the Emperor are just left to rot!
Last words of Colonel Densit from the Rahaxin 19th
"DISS NOT THE EMPEROR'S POINTED STICK, HERETIC!"
If it doesn't work with the Emperor. Then it's been officially Karmooned!!!
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