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Ive had the misfortune of having 2 of my friends playing skimmer armies (tau/eldar). Any decent ideas to counter them? Im guessing just sheer numbers firing at a single skimmer but unfortunately that ties my army up.
It gives me a case of the poops that they automatically get glancing hits regardless and with their upgrades, pretty much you will only knock them out on a glancing 6. So the best I can hope for is spending 2 rounds to knock a single skimmer out...and they have tons of skimmers.
Currently using drop teams for rear armor shots and autocannons. Any other ideas?
What you should do is not worry too much about skimmers. You should just spend a few shots at them to keep them from shooting.
Don't waste all of your shots on one skimmer, because thats what they want you to do. Just shoot one or two squads at a skimmer and hope for the best, don't go all out. You will just end up hurting yourself.
All religion, my friend is simply evolved out of fraud, greed, imagination and poetry.
- Edgar Allen Poe
I also started to love my hellhound more (If you hug it it's warm too), and Multilasers do a good job.
I've heard a basalisk or two can crack them open on the first turn (if your opponent is hiding it until it arrives on your deployment zone, disgorges troops and shoots at your side armour.) - Ordenance hits are classy vs transports with contents.
P.s. Hellgounds ignore 4+ saves (and cover) creaming most eldar (especially pathfinders), and tau dislike them too. (What's that? decent sized squads with 4+ saves? Cover them in petrol and we'll make this quicker)
Multilasers have the magic number STR6 = Instant death for the farseers. You'd have to hit him with 3x heavy bolter wounds, or 1x multilaser (Sentinal mounted). another thing to do with sentinals is charge your S3 opponents with AV10 walkers (In my last game vs tau i got a squad of those markerlight equipped lil green men - who were equipped so they couldn't possibly damage it back.)
Tau Jumping annoying suits (That's the official term I beleive) also hate basalisks.
1. use multi shot - mid range or better weapons, autocannon being probably the king of the hill
2. Target the most dangerous skimmer, shoot it until it becomes stunned, (generalisation, shoot it until it cant do what it was going to do, for fire support skimmers, this means stunned or shaken) then start shooting the next skimmer
Everything you have been told is a lie!
Yea I had a basilisk ready for 1st turn shot but they got 1st go and skimmers were all mobile by then. My partner lost his land raider 1st turn along with my 1st russ. We ended up doing some damage but 1st turn pretty much crippled us for the rest of the game.
I will definitely try some multilasers along with autocannons. Bright Lances make us go boom, thats for sure.
And yes, the Hellhound is now a permanent part of the army list. He lit an entire squad up in 1 shot (2 games in a row now!). Definitely helped our cause.
Have you guys tried allies w/ Daemonhunters or Witch Hunters? So far Im like 1/6 Win/Loss and have been looking into everything for fixes to this.
What i've currently been doing with him is:
Elite Inquisitor, Psycannon, Artificer Armour, Hammerhand, Frag Grenades, Emperors Tarot
Total = 91 points
That's 3xS6, AP4 Ignores Invunerable saves (Eldar or Tau anyone?) - ooh and assault
And in melee you can give it a whack too (at str 6, standard initiative.)
And he's hard to target - as a IC if there's anyone closer he can't be picked on. You can make his WS and BS (and init or LD or various others) better with henchmen - but then he stops being an IC and your opponent just points a railgun/scatter laser at him and he goes away.
Also bear in mind with henchmen that in units you use the lowest save, and use the lowest if tied - unless you get a bunch of acolytes and buy art/pwr/car armour or warriors and like carapace they've got 6+ saves (although with D/H henchmen if they die the inquisitor still gets his attribute boosts)
Grey knights are shockingly expensive, but really, really good at CC
Seraphim are a great laugh (my squad of 3+ invunerable jet pack ladies jump back at the end of your assault phase, leaving your squad in the open. Or, the jump-packed sister superior is a very superior choice, or just buy SOB sisters - at just one more point than your standard stormtrooper they have a 3+ save, come as a troop choice, have bolters (ooh! one more str!) and are, in fact officially just great. You'll feel pretty stupid fielding that 3rd grenadier squad again won't you?
You could be stupid and get:
3x acolytes, give them Artificer armour(they are armed with laspistols and CCW)
A familiar, A sage, three warriors (flamers) attached to a
Inquisitor lord with Terminator armour, lightning claws, Frag Grenades (only way to give Terminators frags BTW – how he’d get them out or hold them with claws is quite beyond me, but nowerdays they’re a game mechanic anyway) Bionics and Scourging (D6 assault attacks without taking any hands up? Ok.)
Mounted in chimera with all the trimmings – He came to over 350 points but I enjoyed the fights whether he won or lost (the units save was a 2+ BTW – har har har! ) But it’s only a apocalypse unit – it’s just stupid in a serious game. Oh, master craft the claws and get the Emperors tarot if you’re feeling flush.
(For his scratch built Lightning Claws I cut wedges of different coloured acrylic, and etched them, inking the writing a slightly darker shade so it stood out)
I have to agree with the multi-laser comment. They have done fairly well from me, since they come on chimeras for onyl ten points. Plus those stupid lances don't kill them any faster than my russ so they aren't always sure which to shoot.
Tau skimmers shouldn't be too difficult. Every glance has about a 40% chance of killing a Hammerhead or destroying the railgun, and those are good odds. If you stun any Tau vehicle then leave it alone until next turn, at which point you can frag it good and proper. Anyway, the two best ways for Guard to handle Tau is making the infantry take morale tests--they aren't too good at that and a 'Fish of Fury' will leave them exposed and bunched up, nice and ready for a pie plate!--and indirect fire. One Basilisk is worth its weight in dead Crisis suits!
Eldar are much harder. Pound fire into the Wave Serpents and just shake the Falcons as Cheredanine mentioned. It may help to block charge lanes with tanks as the skimmers fly up so that your opponent will be inclined to move the skimmer again instead of disembarking, but that won't win a game.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
My friend runs a list with 2 eldar skimmers that have extra armor (equivelent) and hes good enough to always make it get the moves fast bonus. At first i was ready to quit the game then i found a beautiful squad to deal with it.
heavy weapon squad
its that simple, one skimmer has just been shut down. also try sharpshooters/light infantry on them if u have extra points
shuting down is all you need to do, your opponet spent alot of points makeing that thing almost unkillable so do the next best thing... make it USELESS 8X
"Thank him who puts me loath to this revenge on you who wrong me not for him who wrongd"