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As a fairly new player, do you have any advice, or considerations for Guard vs. Tyranid battles?
Lascannon to get rid of Hive tyrants and Carnifex and Hellhounds for everything else.
In general, the basic strategy of most IG lists is to overwhelm the enemy with an extremely high volume of firepower. There is no difference here. If you're playing a Nidzilla type list, your Leman Russes or your Basilisks can deliver wounds quickly, and your sheer amount of heavy weapon/lasgun shots will mop up. If you're playing a horde type list, the same holds true.
I think you need to spend more time on your floor.
2500 Black Templars
Dont be too afraid of the big bugs as they are generally slow and will give you ample time to bring your main guns to bear. Your priority should be in eliminating the faster squads that will threaten your lines in turns 2-3. Depending on what you have available models wise, standard russes and hellhounds are generally your best friends. Deepstriking units with flamers can also work wonders, although you will have to use these units aggresively and essentially count them as throw away units. Likewise, vet squads with melta's or plasma's can be used to focus fire on anything really big.
What Guardsmen dont want to hear...
"Ok boys, time to fix bayonets!"
Now i have a fair bit of experience with Nids vs IG, seeing as my brother plays a Nidderfex list
Now lascannons lets say you play 6 (something around there) If your opponent just sat there in the open and walked towards you, you'd kill prehaps two carnis or 1 hive tyrant (if he had guards). But as is often the case (at least with my brother) terrain intervenes with some of your shots, and cover saves/ tyrants with guards sheilding carnis and his shooting back at your lascannons with barbedstranglers etc. Your more than likely gonna kill 1 big thing with the lascannons
Now deepstriking plasma vets they kill MC's drop these guys behind his lines (not infront i did this stupidly and gave him some free guys to munch on >.> ) I've found they will take out a creature each, or bring a tyrant down to just his self (which is easy to kill)
The guards are also worth shooting at with Heavy Bolters/Autocannons with there 3+ save, that works well too, he's gotta fail some saves
In combat, you should find that what gets too your lines is "hopefully" a below half wounds creature. And for that i tend to "sacrifice" a line squad ( i dont play and fists ) to tie it up for around two turns and then move everything else as far away as i can, and then shoot it again
No idea about swarmy lists, I've played against new orks and i killed them, so i imagine the standard "shoot, shoot,shoot, reload, shoot some more" works
Haha this is like my longest post ever, go coffee
More Lascannons and more Plasma guns. It's all we can do. Basilisks are good to take out 'Zilla following Genestealers.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Now when Im doing a cityfight which I usually am, try to force them to bunch up and use weapons with area damage. When it comes to their heavier units a lascannon can probably get the job done. I perfer to use my Leman Russ Battle Tanks against them.
Well, I play both so with any luck I will actually sound like I know what I am talking about (which is a novelty)
But in short, heavy bolters are your friend. They will eat smaller Nids for breakfast, lunch, dinner, supper and the drunken kebab snack at 3AM.
For the big ones you want lascannon (as has been said) as they all have the option on a 2+ save.
Target priority, this is a big one. The first thing you want to kill is anything with wings, especially if it is a Flying Hive Tyrant with 2 twin linked devourers. These things will annihilate your infantry with almost humerous ease (12 twin linked shots with rerolls to wound! at BS4!) Then shoot anything that is fast. That usually covers hormagaunts and raveners - their 12" charge is not something you want to forget about, they are fast with a capital VROOOOOOOM!
If you have tanks you may want to divert some firepower to his carnifexes, they traditionally have high strength decent ranged stuff that can hurt your armour. Okay, the Venom Cannon can only glance, but a glance stops your battlecannon slinging ordinance around. In fact, I may go so far as to say dont take Russes - Tyranids generally are not to worried about them as long as they have room to spread out.
Then kill anything else. But make sure you nail Genestealers and anything else with the Twin linked devourers (luckily he can only take one flying Twin TL Devourer Tyrant)
As for how long you have to do this. There are a few ranges you need to wory about.
18" and 12" 18 is the most important one. its the range of those devourers (I cannot over-emphasise how much you need to fear double TL devourers on a high strength big gribbly) as well as the range at which many things can conceiveably charge you (6" move possible 6" fleet and 6" charge, thats all gaunts except hormagaunts and Genestealers)
12 is the range of a lot of other bioweaponry as well as the range at which any combat tooled walking monsterous things can get you. But the close combat monsters are not as dangerous as all that. Tar-pit them with a BIG unit of conscripts or something.
In short for the second time. Heavy Bolters by the shedload as well as a good amount of Lascannon. Kill the flying Hive Tyrant (okay he MIGHT not have one, but it is very likely, they are lethal) Then shoot his fast stuff. Mop up.
You might consider looking in the Tyranid forums to see some common army lists and suchlike.
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940
I play a Drop/Airborne guard army and one of the people i have played a few times is a nic guy who runs a horde army. It is a pain in the ass. He has like 4 carnifexs due to some under 150 points thing making them elites. Anyways I have only lost once to him (and that was because i just couldnt shoot enough of them). Special weapon squads and anti tank and support squads are a godsend. Ive also found sentinels with autocannons tend to do more damage, the more shots the better. AGainst horde nid armies get a crap load of ordanance and multiple shot weapons.