Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I have played many 1,500 point games using my land raider cruisader but it has never made up its point cost. however it has got loads of uses to it such as directing away enemy fire, and exelent transport, great infantry killing weaponry and many more. It has won me the game quite often though but it is really quite expensive for 265 points. Im wondering weather it is worth the points for it? Any comments are welcome 8Y
That depends, do you want your boys to be rockin the most kickass ride available, or do you care about points efficiency?
Last edited by Cheredanine; March 25th, 2008 at 15:20.
Don't bother having anything more than meaningless small talk on this forum, the moderators won't allow it
That is very well put Loco.
When weighing your troop and vehicle options please remember that to be "valuable" a unit only has to kill points equal or greater to its own cost if it dies. A lot of people judge whether a unit is worth taking by estimating whether or not it can kill its own point cost in opponent units by the end of the game. However a unit only has to do such to be a good value if it dies during the coarse of the game. If my units all kill only ten percent of their points cost but all survive the match I still win. If your land raider is still standing at the end of the match and you got some good use out of it, then essentially it was worth taking.
The question that comes up concerning the land raider is "Do you feel lucky?" The LRC is a gamble. When it dies first round to a lucky lascannon shot you are already in the hole 265 points and are going to have to make a come from behind win. When it survives all six rounds and delivered assault troops wherever you felt like placing them then the odds are that you are going to be the winner of the match. It can very much be an all-or-nothing choice, especially in a 1500 point game where it is one-fifth of your total points and counting it's payload can easily be over one-third of your total army.
Lastly, as Loco said. It's not always about points efficiency. Sometimes you just feel a unit or option is right for your army from a fluff standpoint. Enjoying your army off the table is as important as winning with your army on the table.
With proper deployment and the right cargo(Assault termies or tooled out command squad) it can be invaluable. Getting into an early assault at just the right place is game changing. But as mentioned such power comes at a cost.
Nevermore Chapter: 6200 pts; 97/49/11; Longest Streak: 9 Wins/4 Losses; Nearing Completion
I tryed proxying one to use to have a 15 strong squad of Blood claws charge out. However i ran it a problem with it when it killed off the squad of terminators i was going to charge in the shooting phase.
Army's used: Space Wolves, Tomb Kings, High Elves, Tyranids, Tau and Eldar.
I have gone back and forth on whether or not the LRC is worth it. It is a good tank on its own right (though not worth its points). It is only worth is if you have a really good CC unit in it in which case it can be extremely deadly. The problem I have always had with it is that it is so many points tied up into a single target.
Sure it is tough and has a good chance of surviving that first round of shooting, but when it dose pop early man dose it hurt.
I am still struggling over this issue and not sure if I want to go that rout yet.
Primary Army: Tyranids; Secondary Army: Space Wolves
It's Illeagle, but it' s not that illeagle. - John Public
With mine i have 7 terms with commander in it but i nearly always roll a 1 on difficult terain imobilising it witch loses me the game since my terms get shot at too much if they are not in a transport but when my cruisader unloads it cargo and survives i have a good chance of winning8Y