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I am making a 1750 list for a tournament and well I am stuck between a rock and a hardplace.
You see, in 2000 point games I ussually take 3 Dreads as my heavies and a unit of Seraphim.
But with 1750 the choice is very painfull.
I can either take a dread and a 3 extra PAGK or a unit of Seraphim (with tooled out Superior they go about 220 points).
The rest of the list is a shooty inq lord, 4 units of pagk, BC +psycannon and 2 more TLLC/ML dreads.
The reason I ussually go with 3 dreads is to ensure the opponent has to split fire ussually making it difficult to kill all of them in the first rounds and hence giving me a chance to take down LRs, Monoliths, Hammerheads etch.
The seraphim on the other hand are pretty mobile and can kill many things if tooled out for Anti-Heavy duty (As I consider 38 Grey Knights to have enough stormbolters shots for rank and file troops, especially when assisted by the Inq Lord).
The problem is that the Seraphim whenever I have faced a smart opened is made priority target. Rarely if ever do their reach the 6 inches required for Inferno pistols as in the end despite their 3+ armor they are only T3 and only 8 of them.
I know you are gonna say to keep them in cover but in most Tournament games the cover is not set as I would like it nor is it always designed to ensure my troops can jump from cover to cover. Even granted cover saves when they become the focus of a Tau Battlesuit unit (FKING Missile Pods) they end up dieing horribly.
So can anyone propose tactics and ideas on how to make this difficult choice?
Imo, seraphim, and sister of battle units work best with loads of other Sob's on the board, to spread that faith lovin' around.
So i say go dread, go. :ninja3:
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While I love my Seraphim dearly, I think in this case you're better off with with a third Dread. My reasoning is that without a bit more faith to back them up, you're going to have a hard time keeping them alive (as you've noted!). I run my 1500 list with a Canoness as my second HQ, which gives me two extra faith points to play with, and I've found them to be a rather effective team. Lacking more faith points, though, I think a third long range Dread will synergize with your list better than the Seraphim.
Just my opinion =).
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The only time I've run with a Canoness alongside my usual Seraphim unit was in Adepticon. Like Hasten says, that's really the ultimate, most effective way to use 'em.
However, I've rarely had issues with just the Seraphim themselves and their lone Faith point. Most of the time, you only need them to do one thing for your army: hold up a unit, destroy a tank or monster, and the like. Provided you have a standard 25% terrain-covered board, you should be able to get that minimal amount of performance out of the girls most games.
Seraphim bring speed and versatility to the table, and are actually more resilient than a dreadnought, too. Faith points aside, these are all advantages that, IMHO, make them more valuable than yet another dreadnought.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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Well if I was you I would take both the seraphim and the dreadnought and drop the shooty inquisitor lord. With as many grey knight squads as you have you should be good on anti infantry and if you are kinda worried about it make your 3rd dread assault cannon missle launcher this will let him be able to switch between infantry and light tank hunting.
Also in your post you said you target monoliths with your dreads it would be better to target heavy destroyers / destroyers first as monoliths are so hard to kill. Also sometimes sending the seraphim into assault can save them as they cant be shot then and all you have to do is hold out until the end of his turn in which cause use hit and run to leave CC and then you can move your 12" on your turn this has never failed to get me close to an enemy tank as it tends to give you 22" of total movement.
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