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Great game breaking unit(ubber unit)
Causes problems as any good unit should
It's not that great
the imperium has them for breakfast
Hi I play CSM, and I had a question for Imp. players. Well I've been hearing cries of cheese everytime I field a tzeench DP. Ohh that inv save is too much, I cant kill it in close combat, its a game making unit, the price should be higher, etc... So what I want to know is, is this true or not, I personaly dont think so since for a 160+ mini, wings and doombolt.
I ask this in the spirit that if it is truly that cheese I dont want to field it.
If the war by heavens gate released desire
In the line of fire someone must have known
That a human heart demands to be admired
Cuz in the center of the universe we are all alone
Well, maybe not for breakfast, but any single unit can be taken down. Okay its pretty damn hard, but it is killable.
Take one and dam the consequences, if Guard players are complaining that they can't take one out in close combat, they shouldnt be in there in the first place. Lascannon exist for a reason.
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940
I'd just launch 40 conscripts at it. Thats 160pts, plus a Commissar and a unit that the enemy depends upon is tied up by a unit I don't care about.
If you're going for the kill, DPs are a real pain. I have to really concentrate fire to wipe them out. Also, if your Chaos player is smart, something as maneuverable as a DP shouldn't get bogged down in 40 conscripts.
i dont play guard, BUT i do play chaos...(why im on the IG page, thats a secret?)
but with all seriusness.
the DP will in your case, (due to low toughness and decently crappy Sv.)
wipe out units!
(i have done so in many scenarios and cases)
due to the fact that most DP are just a fraction of pain that comes with CS.
losing that or atleast making them revert the majority of their fire towards it is probably EXACTLY what you want! then come in with ur other guys and wipe out the rest that wasted their fire on the DP.
but on the other hand i would THINK a doombolt with a Dp would be pointless as i only see it as a vauluable CC unit and give the Doombolt to aspiring champs and the like.
just my opinion and i hope it helps!
Dark EldarW/L/T 3/0/0
Chaos W/L/T 6/0/0
Its just another unit.
Although, it is incredibly good value for points, but yeah, as I say, really just another tough assault unit. Most good IG players should have a host of nasty tricks up their sleeves for dealing with such a thing.
Some people might cry cheese, but it IS a valid part of your army list, and most cries of "cheese" are really "I don't know how to use my own army properly"!
I personally prefer playing against really "cheesy" armies anyway, it helps me learn how to field my IG and 'Fists much more effectively.
But yeah, this is why I ticked the second option down!
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
Ive taken them down turn one with massed sniper fire and lascannons and then again IVe lost entire games to them, all depends on the dice but they are a good unit none the less.
kill them at long range or get a allied DH inq lord and kit him out for daemons(its actually pretty cheap, very cool to watch, and effective XD)
Last edited by Dakka,Dakka,Dakka; April 19th, 2008 at 14:24.
I usually shoot at them as soon as possible and with as much fire power as I can spare from other pressing targets. They're tough, but not indestructible.
What do you call a lasgun with a laser sight?