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Great game breaking unit(ubber unit)
Causes problems as any good unit should
It's not that great
the imperium has them for breakfast
Hi I play CSM, and I had a question for Space Marine players. Well I've been hearing cries of cheese everytime I field a tzeench DP. Ohh that inv save is too much, I cant kill it in close combat, its a game making unit, the price should be higher, etc... So what I want to know is, is this true or not, I personaly dont think so since for a 160+ mini, wings and doombolt.
I ask this in the spirit that if it is truly that cheese I dont want to field it.
If the war by heavens gate released desire
In the line of fire someone must have known
That a human heart demands to be admired
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He can cause many troubles but I wouldn't call him cheese... with the adecuate attention and fire suppremacy any SM player can take him down!
Thanks to all the people showing faith in me
I sometimes feel that everyone will leave me and they will be on their own...
I've never really had a problem with DPs... when you say what they can do they can sound nasty but in truth they aren't as bad as they sound.
Never really had much of a problem taking them out. You just need to make sure you give it the appropriate attention... besides that I've taken them down with bolter fire...
personaly i field grey knites in my sm army so i would slice the deamon price to pieces and if i use my orks i would turn it into a sguig. anyway as long as the sm player has no deamon hunters added to his army you should take it. and watch out for librarians
One Tzeench DP is not cheese...
"One must do violence to the object of one's desire; when it surrenders, the pleasure is greater."
Marquis De Sade
I say you play what you want to play dude, its your army and you should play it as you see fit, as for the whiners tell them to suck it up and find a way around it because if somone's losing to one model, then obviously they're not thinking good enough.
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Every time I see a Daemon prince, all i think is "Ah! A worthy challanger for my leader!" and throw my HQ into combat with it! lol Sometimes it works...sometimes it doesn't. When it doesn't...he gets shot to s**t afterwards anyways
-The God of all Machines
I sometimes think they are a little underpriced (like all CSM units, *cough* uber grit *cough*) But in game I don't think its broken. I find it odd that your friends are whining about not being able to kill it in CC. Um, duh, what do you think it excells at? That's why you shoot it. And most likely it should get into CC, even after being shot at. Its built to take a beating. But when it costs 160+ points it should be able to at least spend one turn doing what it was designed for.
But then, i've killed them in CC too. A full squad of assault marines, even without a chaplain, can be devastating. With a power fist of course, as any fully loaded SM squad should have.
Well, I never use the term 'cheese' because I find it usually is used as a scapegoat for a player who is unwilling to accept that he or she is making mistakes, either in tactics or unit selection, or both. People want to believe that they 'should' win, and if they do not that something must be unfair and biased towards them. If it is in your book, I will gladly play against it. I am not going to fault my opponent for deciding to use the best units in his codex. Why should I expect him to use the worst ones? That makes no sense.
As far as the Daemon Prince goes, it is clearly the no brainer of the codex. It is the most cost efficient unit in the codex, and it can handle a myriad of situations. Slaanesh Princes are annoying with their Lash of Submission. When compared with the other units in the codex, the Daemon Prince is undercosted. That said, he is not imbalanced. There are plenty of ways to deal with him. Furthermore, the Daemon Prince would be the main draw for me to play Chaos. The idea of a giant Daemon leading my force of traitor marines is quite appealing, both aesthetically and conceptually. I suspect that it would also be very rewarding to model/paint.
As big and scary as a demon prince is, it's not exactly what I'd call a game breaking unit, especially towards Space Marines. It can be a major cornerstone, yes, but it isn't like you're not preparing for that when it takes up a considerable amount of points and a valuable HQ slot.
The Space Marines are designed to be capable of universally handling any and all threats, whether at long or close range.
Common, shooty-Marines sense dictates the blast the damn thing in the sky, and when he gets there, time for the hidden powerfist, chaplain and assault squad combo.
I treat it as any other monstrous creature with my Angry Marines: Charge the damn thing. I may have lost quite a bit in the way of killing it, but so has the enemy, and usually I don't lose more than the Daemon Prince's worth in close combat. Sheer number of Angry Marines picking away at the beast usually brings it down.
Now, against my Imperial Guard, where they might have at best a turn, maybe two of shooting at the thing, and they have to deal with it in close combat for the rest of the game without any real way to kill it; I'd totally live in fear of the damn thing, but even then I wouldn't call it cheese. It's basically a flyrant at that point.
Now, for my Grey Knights, the guy's just breakfast. I'm sorry, but my Grandmaster beats the crap out of him most of the time.
In truth, I'm more worried about what else the guy's brought: Obliterators, Tzeetch Marines, the like.
To sum it up, no, it's not cheese. Sure, it might be under priced in comparison to other units that may do the exact same, but that doesn't mean it can't be handled in the same way. It's a tough cookie, but it's worth a krak.